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3D ANIMATION-I [1]

Paper Code: 
BMA 315
Credits: 
6
Periods/week: 
8
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the practical knowledge about animation in Maya.

Unit I: 

 

General Animation: Powerful Key framing Tools, Key framing, First Cut, copy and paste of animated objects in the timeline, Animation play blast for rapid review of complex scenes,

Unit II: 

 

Path Animation: Animate an object along a curve or surface, Edit path or other animation parameters during playback, Set Driven Key, Establish Relationships where one action automatically drives another

Unit III: 

Dope sheet: Rapid and intuitive global editing of key frame timing, Channel Box, Quickly edit an Object’s attributes, one or more fields at a time

 Graph Editor: Precise Controlling on animated parameter changes over time.

Unit V: 

Trax Editor: Trax Nonlinear Animation Editor for non-destructive mixing, blending, and editing of poses and animation clips.

ESSENTIAL READINGS: 
  1. Dariush Derakhshani,  “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011)
  2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012)
Academic Year: 
2015-16 [2]

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Source URL: https://csit.iisuniv.ac.in/courses/subjects/3d-animation-i-5

Links:
[1] https://csit.iisuniv.ac.in/courses/subjects/3d-animation-i-5
[2] https://csit.iisuniv.ac.in/academic-year/2015-16