Objectives: This course will enable the students to:
Course Outcomes (COs):
Course Outcomes (at course level) | Learning and teaching strategies | Assessment Strategies |
The students will: CO140.Analyse user-friendly designs CO141.Apply design principles, guidelines, and best practices to create visually appealing interfaces, easy to navigate, and accessible to users with disabilities. CO142.Develop team-building, intellectual critical thinking, visual communication, and lifelong learning skills. CO143.Design a low-fidelity and high-fidelity UI with high professional standards based on user feedback. CO144.Evaluate the effectiveness of interface designs and make iterative improvements based on user feedback and usability testing results. | Approach in teaching:
Learning activities for the students: Hands-on projects, effective questions, seminar presentations, multimedia presentations, field trips or guest speakers.
| Assessment strategies Class test, semester end examinations, quiz, solving problems in tutorials, assignments, presentation, individual and group projects |
What is user interface design (UI) -the relationship between UI and UX, roles in UI/UX, a brief historical overview of interface design, interface conventions, approaches to screen-based UI, template vs content, formal elements of interface design, active elements of interface design, composing the elements of interface design.
Visual communication design component in interface design, fundamentals of visual design, elements of design, gestalt theory, organizational principles of composition, type anatomy & typesetting, communication through colour, and UI design process.
Brand experience design, brand strategy: business goal, purpose, values, audience, persona and positioning, elements of visual identity: typography, colour, iconography, patterns, elements, components, pages, and assets.
Visual design and UI, colour & typography for UI, interactions, and micro-interactions, understanding various sections of a screen (web, IOS, and Android), and wireframe low-fidelity design making.
Converting wireframes into high-fidelity visual design, design for devices: understanding web & mobile, prototypes on adobe XD and Figma. Preliminary user testing.
SUGGESTED REFERENCE BOOKS:
E-RESOURCES:
· https://www.mygreatlearning.com/ui-design/free-courses [2]
· https://www.classcentral.com/course/ui-design-6890 [3]
REFERENCE JOURNALS:
Links:
[1] https://csit.iisuniv.ac.in/courses/subjects/fundamental-ui-design
[2] https://www.mygreatlearning.com/ui-design/free-courses
[3] https://www.classcentral.com/course/ui-design-6890
[4] https://digitalcommons.unomaha.edu/jrf/
[5] https://csit.iisuniv.ac.in/academic-year/2023-24