Gain practical knowledge about Lighting & Rendering in Maya.
Course
| Learning outcome (at course level) | Learning and teaching strategies | Assessment Strategies | |
Course Code | Course title | |||
24BMA 514 | Lighting & Rendering Techniques (Practical)
| The students will:
| Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Introduction to lighting, Attributes of Light, Understanding Shaders, Adding a light source, Testing the lights.
Understanding the Art of Lighting – one, two and three point lighting, Various types of Lights and their uses, Outdoor lighting, indoor lighting, product lighting, Optical FX.
Lighting with mental ray: Shadow-Casting Lights, Shadow Preview, Depth Map Shadows, mental ray Shadow Map Overrides, Ray Trace Shadows, and Indirect Lighting: Global Illumination Working with Photon Maps, Color Bleeding, Caustics, and Caustic Light Setup.
Concepts of Rendering, Render settings, rendering optimization, Level of Details [LOD], Ray tracing.Types of renderer. Introduction to render passes. Indirect Illumination: Final Gathering, Light-Emitting Objects, Final Gathering Maps, Using Lights with Final Gathering, Image-Based Lighting, Physical Sun and Sky, Editing the Sky Settings, mental ray Area Lights, Light Shaders.
Arnold Lighting Techniques, Mesh Light, Environment Light, Arnold Rendering techniques, Render passes for Arnold.
Links:
[1] https://csit.iisuniv.ac.in/courses/subjects/lighting-rendering-techniques-4
[2] https://csit.iisuniv.ac.in/academic-year/2024-25