Introduction, system requirements, setting screen depth, setting of workspace, learning main toolbar, menu bar, learning view ports, Command Panels, File formats.
Selection of tools. Floating toolbar, rearrange interface, using drag & drop features, objects properties, creating geometry, creating copies, scaling, rotation, use of hierarchy.
Materials, types of materials, designing materials, material editor, sample slots, bitmaps, selection of material, lights & shading, assigning material to selections.
Modifiers, type of modifiers, uses of different types of modifiers, Space warps, Particle system, helpers, patch grids, compound objects, and atmospheric apparatus.
Lights, types of light, uses of light, light rollout parameters, cameras, characteristics of cameras, placing of cameras, Animation, Frames, time configuration, rendering of scene, making of AVI files, Keyboard shortcuts.
K.Murdock,”3DsMax 2008 Bible”, Tata Mc Graw Hill Publishing Ltd. 2. Tedd. Boardman,”Learning 3Ds Max: A tutorial Approach”, John Wiley & Sons publishing Ltd. 3. Marcus Richards,”3Ds Max:- Magic”, New Rider Publications 4. “3Ds Max 2008, fundamental”, Tata Mc Graw Hill publishing ltd.