Introduction to Graphics

Paper Code: 
CAD 151
Credits: 
04
Periods/week: 
04
Max. Marks: 
100.00
Objective: 

This module is designed to acquaint the students with the basics of Graphics, keeping in mind the students of all streams. The paper doesn’t cover the detailed mathematical concepts.

12.00
Unit I: 
Introduction to Graphics

Introduction: - Nature & type of Computer Graphics, Manual drafting Vs Computer Graphics, Features of Computer Graphics: - Functions & Characteristics of CG. Applications:- Computer Aided design, Geographical Information Systems, Presentation and Business Graphics, Scientific and Engineering Graphics, Computer Aided Learning, medical applications, Computer Games and Entertainment, Image processing.

12.00
Unit II: 
Graphics Mathematics

Basic mathematical concepts:-Cubic Splines, Bezier curves, Regression Analysis. Line drawing Algorithms:- Scan Conversion of line(characteristics, plotting). General techniques for scan conversion:- General methods in Cartesian Coordinates, Elimination of pixel Gaps( use of inverted plotting equation, interpolation within the gaps).

12.00
Unit III: 
Input /Output Devices

Input Devices:- Analog Input devices:-Paddle control, mouse, trackball, joystick, scanner. Digital input devices:- Keyboard, light pen, Graphics tablet & pointer, Touch sensitive screens(TSS). Output devices: - Screen Output devices:- Storage monitor, Refresh Monitors(Vector Scan , Raster Scan).Hard copy Output devices:- Printers, plotters.

12.00
Unit IV: 
Modeling Transformations

General Consideration:- Types of manipulation, Direct & matrix formation, Homogeneous Co-ordinate, transformation of multiple point Move Transformation:-Theoretical development of move Transformation, Flip Transformation: - Theoretical development of flip Transformation, Twist Transformation:- Theoretical development of Twist Transformation, Scale transformation:- Theoretical development of Scale Transformation, Rotate transformation:- Theoretical development of Rotate Transformation, Inverse Transformation:- Theoretical development of Inverse Transformation, Composite Transformation:- Direct method & matrix concatenation methods

12.00
Unit V: 
Tools & Techniques

Introduction:- Menu selection (side panel, drop-down menus, cascade menu), pointing & positioning & its constraints, concepts of cut, copy & paste of images, Simple transformation(Flip, Shink & Grow, Tilt), Concept of Filling & Shading(Scan _line fill, Flood fill, Half toning & surface rendering), Graphics tools:-Erasure, Spray, Preview, Inverse, line size, scroll bar & rulers.

ESSENTIAL READINGS: 

1. N. Krishnamurthy,” Introduction to Computer Graphics”, Tata McGraw-Hill Publishing Company Ltd.

Academic Year: