2D ANIMATION

Paper Code: 
BMA 214
Max. Marks: 
100.00
Objective: 

The objective of the subject is to create vibrant and enthusiastic environment wherein students are guided through a multitude of experimental animation techniques to develop more diverse animation skills.

Unit I: 

Explaining the 12 principles of animation in detail- Squash and stretch, Anticipation, Staging, Straight ahead action and pose to pose, Follow through and overlapping action, Slow in and slow out, Arcs, Secondary action, Timing, Exaggeration, Solid drawing, Appeal.

Unit II: 

How to apply the principles in your animation, starting off with simple ball bouncing- the principles applied are arc, slow in and slow out, and stretch and squash. How does a rubber ball bounce differ from cork ball bounce and what will the principles? Wave Motion, Bird Fly, Pendulum, Canon Fire.

Unit III: 

Frog jump cycle, rabbit jump cycle, dog run cycle. Explaining the principles involved.

Unit IV: 

Introduction to human walk cycle and the principles involved- Arc, overlapping action, anticipation. Human run cycle, Human jump cycle.

Unit V: 

Creating backgrounds for your scene.  Definition of background. How to work in layers, Creating layouts for your scenes.  Inking and Painting your layouts.

ESSENTIAL READINGS: 

1.      Richard Williams,” Animator’s Survival Kit”.

2.      Animation Background Layout: From Student to Professional, Mike S. Fowler, 2002

3.      The Animator's Workbook: Step-By-Step Techniques of Drawn Animation, Tony White, Paperback, 1988

Academic Year: