3D ANIMATION I

Paper Code: 
BMA 315
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the practical knowledge about animation in Maya.

9.00

General Animation: Powerful Key framing Tools, Key framing, First Cut, copy and paste of animated objects in the timeline, Animation play blast for rapid review of complex scenes.

9.00

Path Animation: Animate an object along a curve or surface, Edit path or other animation parameters during playback, Set Driven Key, Establish Relationships where one action automatically drives another.

9.00

Dope sheet: Rapid and intuitive global editing of key frame timing, Channel Box, Quickly edit an Object’s attributes, one or more fields at a time.

9.00

Graph Editor: Precise Controlling on animated parameter changes over time.

9.00

Trax Editor: Trax Nonlinear Animation Editor for non-destructive mixing, blending, and editing of poses and animation clips.

ESSENTIAL READINGS: 
1. Dariush Derakhshani,  “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).
REFERENCES: 

1. Roger King,  3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) , Chapman and Hall/CRC (12 September 2014).

Academic Year: