The main objective of the subject is to impart the practical knowledge about animation interface and tools in 3D Animation.
Course Outcomes (COs):
Course | Learning Outcomes (at course level)
| Learning and teaching strategies | Assessment Strategies | |
Paper Code | Paper Title | |||
BMA 315 | 3D Animation-I (Practical)
| Students will be able to:
CO75. Correctly define and use of fundamentals and concepts related to 3d animation cartoons. CO76. Illustrate the basic 12 principles of animation, like stretch and squash, timing, exaggeration, anticipation and more. CO77. Develop skills to create basic 3d animations. CO78. Design and create sequences of Ball animations, car chasing animation with camera animation. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Animation interface in Maya, Key framing Tools, Set Key, Cut, copy and paste of animated keys in the timeline, Delete keys in time line, Animation play blast for rapid review of complex scenes, Playblast settings.
Editable motion trail, Channel Box, Quickly edit an Object’s attributes, Path Animation: Animate an object along a curve or surface, Edit path or other animation parameters during playback.
Animation menu in Maya, Ghosting, and Animation Snap shot, Animation sweep, Turn Table, Time warp, Trax Editor: Trax Nonlinear Animation Editor for non-destructive mixing.
Exercise with bouncing ball. – Rubber ball, Plastic ball, Balloon, Iron ball, Graph Editor: Precise Controlling on animated parameter changes over time. Giving characteristics of different type of weight using graph editor. Dope sheet: Rapid and intuitive global editing of key frame timing,
Timing and spacing- Timing calculation for animation - slow-motion- fast-motion –FPS- hold-timing for cycle- Animation –stagger timing. Ease in and Ease out: Staging: change of field size while animating-.Camera move movements: panning-tilt up-tilt down-diagonal pan- zip pan
1. Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC (12 September 2014).
2. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014