3D ANIMATION-I

Paper Code: 
BMA 315
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 

This course will enable the students to

  1. Gain practical knowledge about animation interface and tools in 3D Animation.

 

Course Outcomes (COs):

Learning Outcomes

 (at course level)

 

Learning and teaching strategies

Assessment Strategies

Students will  :

CO95.  Articulate 3D animation fundamentals on projects.

 

CO96.  Execute 12 animation principles on projects.

 

CO97.  Experiment, design and build 3D animation using real time references.

 

CO98.  Build non-organic 3D animations.

 

CO99.  Design and compose prop animation sequences, car chasing, environmental and walkthrough animation.

Approach in teaching:

Interactive Lectures, Discussions, reading assignments, Demonstrations, Group activities, Teaching using advanced audio video aids.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminars, presentations, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

 
24.00
Unit I: 

Animation interface,   Key framing Tools, Set Key, Cut, copy and paste of animated keys in the timeline, Delete keys in time line, Animation play blast for rapid review of complex scenes, Playblast settings.

 

24.00
Unit II: 

Editable motion trail, Channel Box, Quickly edit an Object’s attributes, Path Animation: Animate an object along a curve or surface, Edit path or other animation parameters during playback,

 

24.00
Unit III: 

Animation menu, Ghosting, and Animation Snap shot, Animation sweep, Turn Table, Time warp, Trax Editor: Trax Nonlinear Animation Editor for non-destructive mixing, 

 
24.00
Unit IV: 

Exercise with bouncing ball. – Rubber ball, Plastic ball, Balloon, Iron ball, Graph Editor: Precise Controlling on animated parameter changes over time. Giving characteristics of different type of weight using graph editor. Dope sheet: Rapid and intuitive global editing of key frame timing, 

 
24.00
Unit V: 

Timing and spacing- Timing calculation for animation - slow-motion- fast-motion –FPS- hold-timing for cycle- Animation –stagger timing. Ease in and Ease out: Staging: change of field size while animating-.Camera move movements: panning-tilt up-tilt down-diagonal pan- zip pan

 

ESSENTIAL READINGS: 
  1. DariushDerakhshani, “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).

  2. DariushDerakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).

 

REFERENCES: 
  1. Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC (12 September 2014).

  2. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014

Academic Year: