This course will enable the students to gain practical knowledge about animation interfaces and tools in 3D Animation.
Course
| Learning outcome (at course level) | Learning and teaching strategies | Assessment Strategies | |
Course Code | Course title | |||
24BMA 315
| 3D Animation-I (Practical)
| The students will:
| Approach in teaching: Interactive Lectures, Discussions, reading assignments, Demonstrations, Group activities, Teaching using advanced audio video aids.
Learning activities for the students: Self-learning assignments, Effective questions, Seminars, presentations, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Animation interface in Maya, Key-framing Tools, Set Key, Cut, copy and paste of animated keys in the timeline, Delete keys in time line, Animation play blast for rapid review of complex scenes, Playblast settings.
Editable motion trail, Channel Box, Quickly edit an Object’s attributes, Path Animation: Animate an object along a curve or surface, Edit path or other animation parameters during playback,
Animation menu in Maya, Ghosting, and Animation Snap shot, Animation sweep, Turn Table, Time warp, Trax Editor: Trax Nonlinear Animation Editor for non-destructive mixing,
Exercise with bouncing ball. – Rubber ball, Plastic ball, Balloon, Iron ball, Graph Editor: Precise Controlling on animated parameter changes over time. Giving characteristics of different type of weight using graph editor. Dope sheet: Rapid and intuitive global editing of key frame timing,
Timing and spacing- Timing calculation for animation - slow-motion- fast-motion –FPS- hold-timing for cycle- Animation –stagger timing. Ease in and Ease out: Staging: change of field size while animating-.Camera move movements: panning-tilt up-tilt down-diagonal pan- zip pan