3D Animation I

Paper Code: 
BMA 315
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the practical knowledge about animation interface and tools in 3D Animation.

24.00

Animation interface in Maya,   Key framing Tools, Set Key, Cut, copy and paste of animated keys in the timeline, Delete keys in time line, Animation play blast for rapid review of complex scenes, Playblast settings.

24.00

Editable motion trail, Channel Box, Quickly edit an Object’s attributes, Path Animation: Animate an object along a curve or surface, Edit path or other animation parameters during playback,

24.00

Animation menu in Maya, Ghosting, and Animation Snap shot, Animation sweep, Turn Table, Time warp, Trax Editor: Trax Nonlinear Animation Editor for non-destructive mixing,

 

24.00

Exercise with bouncing ball. – Rubber ball, Plastic ball, Balloon, Iron ball, Graph Editor: Precise Controlling on animated parameter changes over time. Giving characteristics of different type of weight using graph editor. Dope sheet: Rapid and intuitive global editing of key frame timing,

24.00

Timing and spacing- Timing calculation for animation - slow-motion- fast-motion –FPS- hold-timing for cycle- Animation –stagger timing. Ease in and Ease out: Staging: change of field size while animating-.Camera move movements: panning-tilt up-tilt down-diagonal pan- zip pan

ESSENTIAL READINGS: 
  1. Dariush Derakhshani,  “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
  2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).
REFERENCES: 
  1. Roger King, « 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/Crc Computer Graphics, Geometric Modeling, and Animation) », Chapman and Hall/CRC (12 September 2014).
  2. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014
Academic Year: