3D Animation II

Paper Code: 
BMA 414
Credits: 
08
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

Students will learn to use their observation of body language, body postures, and gestures in character animation. Students will learn to use animation principles in 3D environment. Students will focus on acting skills so that they should reflect in character animation performance

36.00
Unit I: 
Squash and Stretch:

Pressure and weight, Straight Ahead Action and Pose to Pose: combination of straight ahead and pose to pose. Pendulum and hinged pendulum follow through- Overlapping Action-Breakdown action simple overlap-overlapping action, Interaction of different shape object animation

36.00
Unit II: 
Walk cycle introduction:

 Introduction to walk cycles of Biped character, variations and development of characteristics in walk cycle, Exercise based on Different kinds of walk cycle- In different psychological stages, Adding personality to the walk.

36.00
Unit III: 
Study of body postures and gestures:

Pose study and exercise on strong poses, difference between strong verses weak poses. Acting in animation: Exercise based on acting skills based animation, staging of scene, lay outing, and scene setup using dialogue.

36.00
Unit IV: 
Pose to Pose:

Acting for clarity of emotion. Character Animation, The Animation Process, Pose-to-Pose blocking, Establishing Timings, Refining Animation. Creating Pose and body dynamics: Exercise on weight issues, and body mechanics, dynamics using animation principles in poses.

36.00
Unit V: 
Introduction to facial animation:

 introduction to Facial expression animation, lip Syncing, phonemes, making facial expression based on dialogue.

ESSENTIAL READINGS: 
  1. Richard Williams,  “Animators Survival Kit” Faber & Faber, 1st Edition
  2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).

 

REFERENCES: 

 

  1. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014
Academic Year: