3D ANIMATION-II

Paper Code: 
BMA 414
Max. Marks: 
100.00
Objective: 

Demonstrate the physics of follow-through & a character thinking and anticipating through natural walk and a basic understanding of Maya animation controls.

 

Unit I: 
Squash and Stretch

Squash and Stretch: Pressure and weight-rule of thumb on synchronizing action-Ball bouncing animation –Balloon Animation. Straight Ahead Action and Pose to Pose: combination of straight ahead and pose to pose -coin rolling animation.

Unit II: 
Arcs

Arcs: Path of action-importance of arc for animation – arc for normal movement- arc for cycle animation

Follow through- Overlapping Action-Breakdown action simple overlap-overlapping action- Simple counter action-Flexibility using joints follow through in body action –Wave Animation- Flag Animation

Unit III: 
Secondary Action-Primary action

Secondary Action-Primary action: - difference-how it acts-associate studio assignments. Anticipation Action –relation-surprise anticipation- invisible anticipation- importance in executing action and expression/ gesture – associate studio assignments. Exaggeration: associate Studio assignments.

Unit IV: 
Timing and spacing

Timing and spacing- Timing calculation for animation - slow-motion- fast-motion –FPS- hold-timing for cycle- Animation –stagger timing. Ease in and Ease out: associate studio assignments. Staging: change of field size while animating- panning-tilt up-tilt down-diagonal pan- zip pan.

Unit V: 
Ball bouncing

Ball bouncing, Pendulum and hinged pendulum, Multiple Balloon Animation of 3 different shapes together, Coin rolling Animation, Ball bottle interaction- Multi level Animation, Boat Animation with water, Flag/Cloth Animation, Wheel Animation –Panning.

ESSENTIAL READINGS: 
  1. Dariush  Derakhshani,  “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
  2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).
Academic Year: