3D ANIMATION-III

Paper Code: 
BMA 513
Credits: 
08
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

This course will enable the students to

  1. Learn to use their observation of body language, body postures, and gestures in character animation.
  2. Learn to use animation principles in 3D environment. Students will focus on acting skills so that they should reflect in character animation performance

Course Outcomes (COs):

Learning Outcomes (at course level)

 

Learning and teaching strategies

Assessment Strategies

Students will:

CO150.    Articulate advance 3D animation fundamentals and concepts on character actions, body mechanics, acting and expressions.

 

CO151.    Break down and illustrate animations of various walk cycles, Jump cycles and weight lifting.

 

CO152.    Experiment the principles of character and creature animation.

 

CO153.    Develop skills for 3D animations combining cameras, shots and scenes.

 

CO154.    Design and build sequences for short films, advertisements and product animations.

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

 

 

CONTENTS

 

 
36.00
Unit I: 

Squash and Stretch: Pressure and weight, Straight Ahead Action and Pose to Pose: combination of straight ahead and pose to pose. Pendulum and hinged pendulum follow through- Overlapping Action-Breakdown action simple overlap-overlapping action, Interaction of different shape object animation

 
36.00
Unit II: 

Walk cycle introduction: Introduction to walk cycles of Biped character, variations and development of characteristics in walk cycle, Exercise based on Different kinds of walk cycle- In different psychological stages, Adding personality to the walk. 

 
36.00
Unit III: 

Study of body postures and gestures: Pose study and exercise on strong poses, difference between strong verses weak poses. Acting in animation: Exercise based on acting skills based animation, staging of scene, lay outing, and scene setup using dialogue.

 

36.00
Unit IV: 

Pose to Pose: Acting for clarity of emotion. Character Animation, The Animation Process, Pose-to-Pose blocking, Establishing Timings, Refining Animation. Creating Pose and body dynamics: Exercise on weight issues, and body mechanics, dynamics using animation principles in poses.

 
36.00
Unit V: 

Introduction to facial animation: introduction to Facial expression animation, lip Syncing, phonemes, making facial expression based on dialogue.

 

ESSENTIAL READINGS: 
  1. Richard Williams,  “Animators Survival Kit” Faber & Faber, 1st Edition

  2. DariushDerakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).

REFERENCES: 
  1. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014
Academic Year: