Course
| Learning outcome (at course level) | Learning and teaching strategies | Assessment Strategies | |
Course Code | Course title | |||
24BMA 513 | 3D Animation-III (Practical)
| The students will:
| Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Squash and Stretch: Pressure and weight, Straight Ahead Action and Pose to Pose: combination of Straight-ahead and Pose-to-pose. Pendulum and hinged pendulum follow through- Overlapping Action-Breakdown action simple overlap-overlapping action, Interaction of different shape object animation
Walk cycle introduction: Introduction to walk cycles of Biped character, variations and development of characteristics in walk cycle, Exercise based on Different kinds of walk cycle- In different psychological stages, Adding personality to the walk.
Study of body postures and gestures: Pose study and exercise on strong poses, difference between strong verses weak poses. Acting in animation: Exercise based on acting skills based animation, staging of scene, lay outing, and scene setup using dialogue.
Pose to Pose: Acting for clarity of emotion. Character Animation, The Animation Process, Pose-to-Pose blocking, Establishing Timings, Refining Animation. Creating Pose and body dynamics: Exercise on weight issues, and body mechanics, dynamics using animation principles in poses.
Introduction to facial animation: introduction to Facial expression animation, lip Syncing, phonemes, making facial expression based on dialogue.