3D ANIMATION-III (RIGGING)

Paper Code: 
BMA 513
Credits: 
08
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

Students will learn advance 3D Animation in terms of Rigging and its key terms. They will learn about animating gestures and poses of a character in 3D.

36.00
Unit I: 

Using Joints and Constraints, Joint Basics, Point Constraints, Aim Constraints, Inverse Kinematics, Driven Keys, Creating a Driven Key, Looping Driven Keys, Copying and Pasting Driven Keys, Animating Constraints, Dynamic Parenting, Set Driven Key, Establish Relationships where one action automatically drives another, Create deformers, Non linear deformers.

36.00
Unit II: 

Rigging: Understanding Rigging, Creating and Organizing Joint Hierarchies, Orienting Joints, Naming Joints, Mirroring Joints, IK Legs, FK Blending, Rotate Plane Solvers, Creating Custom Attributes, Spline IK.

36.00
Unit III: 

IK Handle Tool, Create a Master Control. Full Body Inverse Kinematics, Skinning Geometry, Interactive/Smooth Binding, Painting Skin Weights, Editing Skin Weights in the Component Editor, Copying Skin Weights, Mirroring Skin Weights.

36.00
Unit IV: 

Introduction to Mechanical Rigging, Car Rigging, Making custom Controllers, Using Expression Editor, Creating Simple Expressions.

36.00
Unit V: 

Animating Facial Expressions Using Blend Shapes, Creating Blend Shapes, Painting Blend Shape Weights, Adding Targets, Creating a Custom Mouth Control Slider, Connecting the Slider to the Blend Shape, Animating Blend Shapes Sequentially, Animating Object Components with Clusters, Adding Cluster Objects, Painting Cluster Weights, Applying Cluster Components, Constraining Clusters.

ESSENTIAL READINGS: 
  1. Dariush Derakhshani, “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
  2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).
REFERENCES: 
  1. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014.
Academic Year: