3D ART

Paper Code: 
BMA 613
Max. Marks: 
100.00
Objective: 

These Advance courses are intended to provide advanced Modelling, advanced rigging and intro to MEL scripting, advanced lighting, dynamic particles and cloth simulations, rendering and more to those who wish to develop skills further in the field of 3D Animation or to upgrade your portfolio skills for a related career change.

Advance Character Modelling will take you through each step of Modelling a character from head to toe while employing correct topology. Starting with photographs of a human male/female model, every step from the first polygon to the final tweak. Introduction to ZBrush Modelling, Saving Custom Materials, Using ZSpheres, Exporting a Model from Maya, Exporting a Model from ZBrush to Maya, Rebuilding Bad Topology, Using HD Geometry, Using Smart Resym.

Advance Texturing: intricate shader networks and advanced UV tools, Learn to paint, apply procedural maps, create custom connections and color utilities in 3d using Autodesk Maya in combination with Adobe Photoshop.

Advance Rigging: covers skeleton creation and advanced character rigging processes. Starting with an overview of animation methods and skeleton setups supported by descriptive video of how to use Maya's tools for advanced rigging. Topics include FK/IK advance controls, set driven key, morphs and more.

3D FX focuses on advancing students knowledge of Maya Effects tools; dynamic simulation, rigid body, fluids, particle, hair and fur, create dynamic effects in commercials, movies, simulations, and TV.

Introduction to ZBrush Modeling, Saving Custom Materials, Using ZSpheres, Exporting a Model from Maya, Exporting a Model from ZBrush to Maya, Rebuilding Bad Topology, Using HD Geometry, Using Smart Resym.

ESSENTIAL READINGS: 
  1. Dariush Derakhshani, “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”,  Wiley India Pvt Ltd (2011).
  2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd. (2012).
  3. Greg Johnson, “Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration”, Focal Press (29 May 2014).
  4. Kurt Papstein, Mariano Steiner, Mathieu Aerni, 3DTotal Team, “ZBrush Characters and Creatures”, 3DTotal Publishing (3 December 2014).
Academic Year: