Focus on base character modeling, to help students learn the critical elements of digital figure modelling that distinguish levels of refinement and quality in character models.
Modeling methodology. Aligning objects in the each view port in X, Y, Z axis. Introduction to various 3D modelling Techniques: - Inorganic Modeling, Mechanical & Technical Modelling. Creating Node Hierarchies in the Outliner, Displaying Options in the Outliner, the Channel Box, the Attribute Editor, Creating Maya Projects, Creating a New Project.
Polygon Modeling: Understanding Polygon Geometry, Polygon Vertices, Polygon Edges, Polygon Faces, Working with Smooth Polygons, Using Smooth Mesh Polygons, Editing Polygon Components. Using Soft Selection, Create the Shape for the Torso, Adding Components, Insert Edge Loops, Extruding Polygons, Edge Creasing, Mirror Cut.
Combining Meshes, Using Bevel Plus and Bevel Edges, Creating the Curves, Polygon Modeling with Paint Effects, Convert NURBS Surfaces to Polygons, NURBS Extrusions Boolean Operations, Advanced Polygon Editing Tools, Append a Polygon, Split a Polygon, Spin a Polygon Edge, Bridge Polygons.
Nurbs Modeling in Maya, Understanding Nurbs, Understanding Curves, Understanding Nurbs Surfaces, Surface Seams, Employing Image Planes, Creating Image Planes, Reference Plane Display Layers, Modeling Nurbs Surfaces, Lofting Surfaces, Intersecting Surfaces, Trim Surfaces, Working with Trim Edges, Extrude Surfaces: Distance Extrude.
Extruding Surfaces: Profile Extrude, Lofting across Multiple Curves, project Curves on the Surface, Revolve, Using the Bend Deformer.