Create a high quality CG digital figure that can be used for customizing games, machine, animations, portfolios, 3D prints with industry standards and strategies. Focus on polymesh editing and understand the consequences of the different techniques. Students will learn the ability to apply complex software packages used in industry for sculpting human figures. Help upgrade portfolio skills.
Course Outcomes (COs):
Course | Learning Outcomes (at course level)
| Learning and teaching strategies | Assessment Strategies | |
Paper Code | Paper Title | |||
BMA 515 | 3D Sculpting (Practical)
| Students will be able to: CO128. Learn Sculpting using sub-divisions and design a torso Sculpt (Male/Female). CO129. Make use of Brush Palette and create a Fish or creature Sculpt. CO130. Import and load tools, Texturing & painting in Zbrush. CO131. Design and develop high quality BPR renders for portfolios and design character in Zbrush with turntable. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Intro: Digital sculpture Interface and how come this is so different from any other graphic software package.
Exercise
Modeling basics: Create an object with help of primitives in ZBrush.
Sculpting using sub-divisions
Exercise
Zspheremodeling - Sculpt a torso (Male/Female)
Introduction to Brush Palette
Exercise
Sculpt a Fish or creature.
Importing and loading tools, Texturing & painting in Zbrush.
Exercise
Create basic model in Maya and create sculpt in Zbrush.
Creating high quality BPR renders for portfolios. Understanding Topology techniques using Decimation Master and Zremesher
Exercise
Create a character in Zbrush with turntable.
1. Kurt Papstein, Mariano Steiner, Mathieu Aerni, 3DTotal Team, “ZBrush Characters and Creatures”, 3DTotal Publishing (3 December 2014).
2. Paul Gaboury is the ZBrush Lead 3D Application Engineer for Pixologic, the makers of ZBrush, “ZBrush Professional Tips and Techniques”, Sybex; 1 edition (June 19, 2012)