3D SCULPTING

Paper Code: 
BMA 515
Credits: 
03
Periods/week: 
04
Max. Marks: 
100.00
Objective: 

This course will enable the students to

  1. Create a high quality CG digital figure that can be used for customizing games, machine, animations, portfolios, 3D prints with industry standards and strategies.
  2. Focus on polymesh editing and understand the consequences of the different techniques.
  3. Apply complex software packages used in industry for sculpting human figures.
  4. Upgrade portfolio skills.

Course Outcomes (COs):

Learning Outcomes (at course level)

 

Learning and teaching strategies

Assessment Strategies

Students will  :

CO160.        Experiment on Importing and Exporting tools on projects.

 

CO161.        Compose fishes or creature sculpts using brushes.

 

CO162.        Design and Build torso sculpts (Male/Female) using sub-divisions.

 

CO163.        Design and compose textures using poly paint.

 

CO164.        Design and build high quality BPR renders for portfolios.

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

CONTENTS

 

 

12.00
Unit I: 

Intro: Digital sculpture Interface and how come this is so different from any other graphic software package.

Exercise

Modeling basics: Create an object with help of primitives.

 

12.00
Unit II: 

Sculpting using sub-divisions

Exercise

Zspheremodeling - Sculpt a torso (Male/Female)

 

12.00
Unit III: 

Introduction to Brush Palette

Exercise

Sculpt a Fish or creature.

 
12.00
Unit IV: 

Importing and loading tools, Texturing & painting in.  

Exercise

Create basic model and create sculpt 

 

12.00
Unit V: 

Creating high quality BPR renders for portfolios. Understanding Topology techniques using Decimation Master 

Exercise

Create a character turntable.

 
ESSENTIAL READINGS: 
  1. Eric Keller, “Introducing ZBrush 3rd Edition”, Sybex; 3rd edition (June 5, 2012).

  2. Greg Johnson, “Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration”, CRC Press; 1 edition (April 16, 2014).

  3. Kurt Papstein, “ZBrush Characters and Creatures”, 3DTotal Publishing (January 20, 2015)

 

REFERENCES: 
  1. Kurt Papstein, Mariano Steiner, Mathieu Aerni, 3DTotal Team, “ZBrush Characters and Creatures”, 3DTotal Publishing (3 December 2014).

  2. Paul Gaboury is the ZBrush Lead 3D Application Engineer for Pixologic, the makers of ZBrush, “ZBrush Professional Tips and Techniques”, Sybex; 1 edition (June 19, 2012)

 

Academic Year: