This course will enable the students to
Course Outcomes (COs):
Learning Outcomes (at course level)
| Learning and teaching strategies | Assessment Strategies |
Students will : CO160. Experiment on Importing and Exporting tools on projects.
CO161. Compose fishes or creature sculpts using brushes.
CO162. Design and Build torso sculpts (Male/Female) using sub-divisions.
CO163. Design and compose textures using poly paint.
CO164. Design and build high quality BPR renders for portfolios. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
CONTENTS
Intro: Digital sculpture Interface and how come this is so different from any other graphic software package.
Exercise
Modeling basics: Create an object with help of primitives.
Sculpting using sub-divisions
Exercise
Zspheremodeling - Sculpt a torso (Male/Female)
Introduction to Brush Palette
Exercise
Sculpt a Fish or creature.
Importing and loading tools, Texturing & painting in.
Exercise
Create basic model and create sculpt
Creating high quality BPR renders for portfolios. Understanding Topology techniques using Decimation Master
Exercise
Create a character turntable.
Eric Keller, “Introducing ZBrush 3rd Edition”, Sybex; 3rd edition (June 5, 2012).
Greg Johnson, “Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration”, CRC Press; 1 edition (April 16, 2014).
Kurt Papstein, “ZBrush Characters and Creatures”, 3DTotal Publishing (January 20, 2015)
Kurt Papstein, Mariano Steiner, Mathieu Aerni, 3DTotal Team, “ZBrush Characters and Creatures”, 3DTotal Publishing (3 December 2014).