This course will enable the students to:
Course Outcomes (COs):
Course Outcomes (at course level)
| Learning and teaching strategies | Assessment Strategies | |
The students will: CO165.Experiment on Importing and Exporting tools on projects. CO166.Compose fishes or creature sculpts using brushes. CO167.Design and Build torso sculpts (Male/Female) using sub-divisions. CO168.Design and compose textures using poly paint. CO169.Design and build high quality BPR renders for portfolios. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Intro: Digital sculpture Interface and how come this is so different from any other graphic software package.
Exercise
Modeling basics: Create an object with help of primitives in ZBrush.
Sculpting using sub-divisions
Exercise
Zspheremodeling - Sculpt a torso (Male/Female)
Introduction to Brush Palette
Exercise
Sculpt a Fish or creature.
Importing and loading tools, Texturing & painting in Zbrush.
Exercise
Create basic model in Maya and create sculpt in Zbrush.
Creating high quality BPR renders for portfolios. Understanding Topology techniques using Decimation Master and Zremesher
Exercise
Create a character in Zbrush with turntable.
SUGGESTED REFERENCE BOOKS:
E-RESOURCES:
REFERENCE JOURNALS: