3D Sculpting

Paper Code: 
25BMA515
Credits: 
3
Periods/week: 
4
Max. Marks: 
100.00
Objective: 

Objectives: This course will enable the students to:

1.   Create a high quality CG digital figure that can be used for customizing games, machine, animations, portfolios, 3D prints with industry standards and strategies.

2.   Focus on polymesh editing and understand the consequences of the different techniques.

3.   Apply complex software packages used in industry for sculpting human figures.

4.   Upgrade portfolio skills.

 

 

Course Outcomes: 

Course

Learning outcome

(at course level)

Learning    and    teaching strategies

Assessment

Strategies

Course

Code

Course title

 

 

 

 

 

 

 

 

 

 

 

 

 

25BMA

515

 

 

 

 

 

 

 

 

 

 

 

 

 

3D Sculpting (Practical)

The students will:

CO198. Experiment            on Importing and Exporting tools on projects.

CO199. Compose   fishes   or creature sculpts using brushes.

CO200. Design    and    Build torso sculpts (Male/Female) using sub-divisions.

CO201. Design  and  compose textures using poly paint.

CO202. Design and build high quality BPR renders for portfolios.

CO203. Contribute effectively in course-   specific interaction

Approach in teaching:

Interactive             Lectures, Discussion,              reading

assignments,

Demonstrations,        Group activities,   Teaching   using

advanced video tools.

 

Learning activities for the students:

Self-learning   assignments, Effective              questions,

Seminar           presentation, Giving tasks.

Assessment

Strategies

Class test,  Semester end     examinations, Quiz,            Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

12.00

Intro: Digital sculpture Interface and how come this is so different from any other graphic software package.

Exercise

Modeling basics: Create an object with help of primitives in ZBrush.

 

12.00

Sculpting using sub-divisions

Exercise

Zspheremodeling - Sculpt a torso (Male/Female)

 

12.00

Introduction to Brush Palette

Exercise

Sculpt a Fish or creature.

 

12.00

Importing and loading tools, Texturing & painting in Zbrush.

Exercise

Create basic model in Maya and create sculpt in Zbrush.

 

12.00

Creating  high  quality  BPR  renders  for  portfolios.  Understanding  Topology  techniques  using Decimation Master and Zremesher

Exercise

Create a character in Zbrush with turntable.

 

ESSENTIAL READINGS: 

SUGGESTED TEXT BOOKS:

1.   Eric Keller, “Introducing ZBrush 3rd Edition”, Sybex; 3rd edition, 2012.

2.   Greg  Johnson,  “Getting  Started  in  ZBrush:  An  Introduction  to  Digital  Sculpting  and Illustration”, CRC Press; 1 edition, 2014.

3.   Kurt Papstein, “ZBrush Characters and Creatures”, 3DTotal Publishing, 2015.

 

REFERENCES: 

SUGGESTED REFERENCE BOOKS:

1.   Kurt Papstein, Mariano Steiner, Mathieu Aerni, 3DTotal Team, “ZBrush Characters and Creatures”, 3DTotal Publishing, 2014.

2.   Paul Gaboury is the ZBrush Lead 3D Application Engineer for Pixologic, the makers of ZBrush, “ZBrush Professional Tips and Techniques”, Sybex; 1 edition, 2012.

 

E-RESOURCES:

1.   https://www.youtube.com/c/FlippedNormals

2.   https://www.youtube.com/c/3DGladiator

 

 

REFERENCE JOURNALS:

1.   https://www.journals.elsevier.com/graphics-and-visual-computing

Academic Year: