Course Objectives: This course will enable the students to
1.Create a high quality CG digital figure that can be used for customizing games, machine, animations, portfolios, 3D prints with industry standards and strategies.
2. Focus on polymesh editing and understand the consequences of the different techniques.
3.Apply complex software packages used in industry for sculpting human figures.
4.Upgrade portfolio skills.
Course Outcomes (COs):
Course Outcomes (at course level) | Learning and teaching strategies | Assessment Strategies |
Students will: CO160. Experiment on Importing and Exporting tools on projects. CO161. Compose fishes or creature sculpts using brushes. CO162. Design and Build torso sculpts (Male/Female) using sub-divisions. CO163. Design and compose textures using poly paint. CO164. Design and build high quality BPR renders for portfolios. | Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks. | Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Intro: Digital sculpture Interface and how come this is so different from any other graphic software package.
Modeling basics: Create an object with help of primitives in ZBrush.
Sculpting using sub-divisions
Zspheremodeling - Sculpt a torso (Male/Female)
Introduction to Brush Palette
Sculpt a Fish or creature.
Importing and loading tools, Texturing & painting in Zbrush.
Create basic model in Maya and create sculpt in Zbrush.
Creating high quality BPR renders for portfolios. Understanding Topology techniques using Decimation Master and Zremesher
Create a character in Zbrush with turntable.
JOURNALS:
E-RESOURCES: