ANIMATION PRINCIPLES

Paper Code: 
BMA 212
Credits: 
4
Periods/week: 
4
Max. Marks: 
100.00
Objective: 

This course will enable the students to gain strong knowledge about the fundamental principles of animation in addition to an invaluable appreciation for observational techniques & the art of planning.

 

Course Outcomes (COs):

Course Outcomes

 (at course level)

 

Learning and teaching strategies

Assessment Strategies

The students will:

CO41.Categorize and correlate 2D and 3D animated movies.  

CO42.Distinguish, link and assess various processes and technologies in animation industry.

CO43.Compose small object animations using animation principles.

CO44.Build animations on characters, environment, and props according to the script.

CO45.Design and compose hand drawn short animated films.

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

12.00

Principles of animation: - Timing and spacing, Squash and Stretch, Anticipation, Follow-Through, Overlapping Action, Arc, Ease-In and Ease-Out.

 

 

12.00

Secondary Action: - Exaggeration, Staging, Straight Ahead action, pose to pose, Solid Drawing,

 

12.00

Principles as applied to specific techniques: weight, appeal.

 

12.00

Studying line of action. X- Sheet and dope sheet. Morphing. Tweening.

 

12.00

Introduction to expressions- Types of expressions. Change of expression.

 

ESSENTIAL READINGS: 
  • Frank Thomas and Ollie Johnston, “The Illusion Of Life”, Disney Publications.
  • Richard Williams, “Animator’s Survival Kit”, Faber; Revised Edition, 2009.
  • Elle Besen and Bryce Hallett, “Animation Unleashed: 100 Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist, and Game Developer Should Know”, Michael Wiese Productions; Ill edition, 2008.

 

REFERENCES: 

SUGGESTED REFERENCE BOOKS:

  • Walt Stanchfield and Don Hahn, “Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures”, Focal Press; illustrated edition, 2009.
  • Don Hahn and Hans Bacher, “Dream Worlds: Production Design for Animation”, Focal Press; 1 edition, 2007.

E-RESOURCES:

REFERENCE JOURNALS:

 

Academic Year: