ANIMATION PRODUCTION

Paper Code: 
BMA 512
Credits: 
02
Periods/week: 
02
Max. Marks: 
100.00
Objective: 

The student will be able to apply their skills to understand the Animation Production process. The focus is on development of ideas into concepts, scriptwriting for animation, drawing storyboards to creating animatic, concentrates on the Post Production process in Animation and allows the student to use effectively.

 

Course Outcomes (COs):

 

Course

Learning Outcomes (at course level)

 

Learning and teaching strategies

Assessment Strategies

Paper Code

Paper Title

BMA 512

Animation Production

 (THEORY)

 

Students will be able to:

CO16. Demonstrate the skills to work with all three stages of film making: Pre-production, Production and Post-Production.

CO117. Make use of digital paintings, matte paintings in live action and animated film making.

CO118. Explore 2D and 3D animation tools & techniques with live examples.

CO119. Create character bible, Film library for animated films.

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

 

 

6.00
Unit I: 

Animation as a story telling (narrative) medium, Animation as an artistic medium. Why Animation? (Instead of live action). The Pipeline: both 2D and 3D animation begins with a development phase.  Pre-Production: Story Development (Plan out the Plot).

6.00
Unit II: 

Scriptwriting for Animation. Character Design & Development for 2D: Shape and Proportion, Head Heights, Model Sheets, Color Models. Concept and Environment Design.Storyboarding and Animatics: Creating the Storyboard, Panning Sequences, Numbering Frames, Creating the Animatic.

6.00
Unit III: 

2D Animation Production: Exposure Sheet (Dope Sheets), Pencil Tests, Pose Tests, Clean-Up, Ink and Paint, Backgrounds. Voice Recording, Music Track Recording, Dialogue and Lip Sync.

6.00
Unit IV: 

2D Animation: Keys, Inbetweens, and Timing. 3D Animation Production Process: Modeling, Texturing, Rigging, Character Animation, Lighting & Rendering. Post-production: Compositing, Video and Sound Editing, Concepts of Visual Effects, Titles & Credits. Final Output.

6.00
Unit V: 

Character design concept, Elements of Character Design, Character Bible, Physical and Psychological attributes of the character, Case studies of character design in films, Symbolism of characters in animated films.

ESSENTIAL READINGS: 
  1. Frank Thomas and Ollie Jhonston, “ The Illusion of Life”, Disney Publications
  2. Tony White,” The Animator’s Workbook”.
  3. Tony White, “Animation from Pencil to Pixels” Roy Disney, 2006
REFERENCES: 
  1. Joe Murray, “Creating Animated Cartoons with Character: A Guide to Developing and Producing Your Own Series for TV, the Web, and Short Film”, Watson-Guptill; 23886th edition (August 24, 2010).
Academic Year: