ANIMATION PRODUCTION

Paper Code: 
BMA 512
Credits: 
02
Periods/week: 
02
Max. Marks: 
100.00
Objective: 

This course will enable the students to

  1. Understand the Animation Production process and apply their skills according to the 3D Animation processor.
  2. Focus on development of ideas into concepts, scriptwriting for animation, drawing storyboards to creating animatic, concentrates on the Post Production process in Animation and allows the student to use effectively.

Course Outcomes (COs):

Learning Outcomes (at course level)

 

Learning and teaching strategies

Assessment Strategies

Students will:

CO145.       Distinguish and correlate 2D/3D animation tools and techniques with live examples.

 

CO146.       Judge three stages of film making: Pre-production, Production and Post-Production.

 

CO147.       Compose digital, matte paintings for live action and animated films.

 

CO148.       Build character bibles and libraries for animated films.

 

CO149.       Build expressions for primary and secondary characters.

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

 

CONTENTS

6.00
Unit I: 

Animation as a story telling (narrative) medium, Animation as an artistic medium. Why Animation? (Instead of live action). The Pipeline: both 2D and 3D animation begins with a development phase.  Pre-Production: Story Development (Plan out the Plot).
 

6.00
Unit II: 

Scriptwriting for Animation. Character Design & Development for 2D: Shape and Proportion, Head Heights, Model Sheets, Color Models. Concept and Environment Design.Storyboarding and Animatics: Creating the Storyboard, Panning Sequences, Numbering Frames, Creating the Animatic.
 

6.00
Unit III: 

2D Animation Production: Exposure Sheet (Dope Sheets), Pencil Tests, Pose Tests, Clean-Up, Ink and Paint, Backgrounds. Voice Recording, Music Track Recording, Dialogue and Lip Sync.

 
6.00
Unit IV: 

2D Animation: Keys, Inbetweens, and Timing. 3D Animation Production Process: Modeling, Texturing, Rigging, Character Animation, Lighting & Rendering. Post-production: Compositing, Video and Sound Editing, Concepts of Visual Effects, Titles & Credits. Final Output.

 
6.00
Unit V: 

Character design concept, Elements of Character Design, Character Bible, Physical and Psychological attributes of the character, Case studies of character design in films, Symbolism of characters in animated films

 
ESSENTIAL READINGS: 
  1. Frank Thomas and Ollie Jhonston, “ The Illusion of Life”, Disney Publications

  2. Tony White,” The Animator’s Workbook”.

  3. Tony White, “Animation from Pencil to Pixels” Roy Disney, 2006

 

REFERENCES: 
  1. Joe Murray, “Creating Animated Cartoons with Character: A Guide to Developing and Producing Your Own Series for TV, the Web, and Short Film”, Watson-Guptill; 23886th edition (August 24, 2010).

 

Academic Year: