Course
| Learning outcome (at course level) | Learning and teaching strategies | Assessment Strategies | |
Course Code | Course title | |||
24BMA 512
| Animation Production (Theory)
| The students will:
| Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Animation as a story telling (narrative) medium, Animation as an artistic medium. Why Animation? (Instead of live action). The Pipeline: both 2D and 3D animation begins with a development phase. Pre-Production: Story Development (Plan out the Plot).
Scriptwriting for Animation. Character Design & Development for 2D: Shape and Proportion, Head Heights, Model Sheets, Color Models. Concept and Environment Design. Storyboarding and Animatic: Creating the Storyboard, Panning Sequences, Numbering Frames, Creating the Animatic.
2D Animation Production: Exposure Sheet (Dope Sheets), Pencil Tests, Pose Tests, Clean-Up, Ink and Paint, Backgrounds. Voice Recording, Music Track Recording, Dialogue and Lip Sync.
2D Animation: Keys, In betweens, and Timing. 3D Animation Production Process: Modeling, Texturing, Rigging, Character Animation, Lighting & Rendering. Post-production: Compositing, Video and Sound Editing, Concepts of Visual Effects, Titles & Credits. Final Output.
Character design concept, Elements of Character Design, Character Bible, Physical and Psychological attributes of the character, Case studies of character design in films, Symbolism of characters in animated films