Animation Production

Paper Code: 
25BMA512
Credits: 
2
Periods/week: 
2
Max. Marks: 
100.00
Objective: 

Objectives: This course will enable the students to:

1.   Understand the Animation Production process and apply their skills according to the 3D Animation processor.

2.   Focus on development of ideas into concepts, scriptwriting for animation, drawing storyboards

to creating animatic, concentrates on the Post Production process in Animation and allows the student to use effectively.

 

Course Outcomes: 

Course

Learning outcome

(at course level)

Learning            and

teaching strategies

Assessment

Strategies

Course

Code

Course title

 

 

 

 

 

 

 

 

 

 

 

 

 

25BMA

512

 

 

 

 

 

 

 

 

 

 

 

 

 

Animation Production (Theory)

The students will:

CO180. Distinguish and correlate 2D/3D animation tools and techniques with live examples.

CO181. Judge   three   stages   of filmmaking: Pre- production, Production and Post-Production.

CO182. Compose   digital,   matte paintings for live action and animated films.

CO183. Build character bibles and libraries for animated films.

CO184. Build    expressions  for primary and secondary characters.

CO185. Contribute  effectively  in course- specific interaction

Approach              in teaching:

Interactive  Lectures, Discussion,    reading

assignments, Demonstrations,

Group         activities, Teaching           using

advanced video tools.

 

Learning   activities for the students:

Self-learning assignments,

Effective    questions, Seminar presentation,

Giving tasks.

Assessment

Strategies

Class test, Semester end     examinations, Quiz,            Solving problems               in tutorials, Assignments, Presentation, Individual and group projects

 

6.00

Animation as a story telling (narrative) medium, Animation as an artistic medium. Why Animation? (Instead of live action). The Pipeline: both 2D and 3D animation begins with a development phase. Pre- Production: Story Development (Plan out the Plot).

6.00

Scriptwriting for Animation. Character Design & Development for 2D: Shape and Proportion, Head Heights, Model Sheets, Color Models. Concept and Environment Design. Storyboarding and Animatic: Creating the Storyboard, Panning Sequences, Numbering Frames, Creating the Animatic.

6.00

2D Animation Production: Exposure Sheet (Dope Sheets), Pencil Tests, Pose Tests, Clean-Up, Ink and

Paint, Backgrounds. Voice Recording, Music Track Recording, Dialogue and Lip Sync.

 

6.00

2D Animation: Keys, In betweens, and Timing. 3D Animation Production Process: Modeling, Texturing, Rigging, Character Animation, Lighting & Rendering. Post-production: Compositing, Video and Sound Editing, Concepts of Visual Effects, Titles & Credits. Final Output.

 

6.00

Character design concept, Elements of Character Design, Character Bible, Physical and Psychological attributes of the character, Case studies of character design in films, Symbolism of characters in animated films

 

ESSENTIAL READINGS: 

SUGGESTED TEXT BOOKS:

1.    Frank Thomas and Ollie Jhonston, “ The Illusion of Life”, Disney Publications

2.    Tony White,” The Animator’s Workbook”.

3.    Tony White, “Animation from Pencil to Pixels” Roy Disney, 2006

 

REFERENCES: 

SUGGESTED REFERENCE BOOKS:

1.    Joe Murray, “Creating Animated Cartoons with Character: A Guide to Developing and Producing Your Own Series for TV, the Web, and Short Film”, Watson-Guptill; 6th edition, 2010.

 

E-RESOURCES:

1.    https://filmmakermagazine.com/

2.    https://motioncue.com/what-are-the-steps-involved-in-creating-an-animated-film/

3.     https://usv.edu/blog/what-is-an-animation-production- pipeline/#:~:text=The%20pre%2Dproduction%20process%20of,move%20to%20the%20prod uction%20process.

 

REFERENCE JOURNALS:

1.    https://www.academia.edu/Documents/in/History_of_Animation

Academic Year: