ANIMATION TECHNIQUES LAB

Paper Code: 
BMA 214
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 

The objective of the subject is to create vibrant and enthusiastic environment wherein students are guided through a multitude of animation techniques to develop more diverse animation skills. The subject is to impart the practical knowledge about the digital 2D Classical Animation.

24.00
Unit I: 

Exercises based on Light Box:                                                                                    

  1. Keyframimg
  2. Inbetween
  3. Animation poses.
  4. Use Ball Bouncing, Water Splash, Bird Fly.
24.00
Unit II: 

Exercises based on Adobe Flash:                                                                    

  1. Introduction to Tools and Interface,
  2. Drawing for Animation,
  3. Shape Manipulation,
  4. Key frames Animation.
24.00
Unit III: 
  1. Publishing Flash Files.
  2. Introduction to Symbols,
  3. Tween Animation,
  4. Path Animation,
24.00
Unit IV: 
  1. Masking,
  2. Easing Key frames,
  3. Duplicating and Editing Scenes.
  4. Working in a Movie Clip Designing & drawing a scene in flash,
24.00
Unit V: 
  1. Onion skinning,
  2. Using Timeline effects,
  3. Importing audio & video in flash,
  4. Creating Interactive Buttons.
ESSENTIAL READINGS: 
  1. Adobe Creative Team, “Adobe Flash CS6 Classroom in a Book”, Pearson (2012).
  2. Frank Thomas and Ollie Johnston, “The Illusion of Life”, Disney Publications.
  3. Richard Williams, “Animator’s Survival Kit”, Faber; Revised Edition (5 November 2009).
REFERENCES: 
  1. Prof. Sham Tickoo and Supriya Mishra, “Exploring Adobe Flash CS6”, Wiley India Private Limited (19 February 2013).
  2. Tony White, “The Animator's Workbook: Step-By-Step Techniques of Drawn Animation”, Paperback, 1988.
Academic Year: