Course Objectives:
This course will enable students to:
Course | Learning outcome (at course level) | Learning and teaching strategies | Assessment Strategies | |
Course Code | Course Title | |||
24WDT233 |
Animation in Web (Practical) | CO13. Comprehend and apply the principles of desktop publishing. CO14. Drawing shapes, managing layers and objects. CO15. Adapting various graphic styles to develop unique styles. CO16. Combine various special effects techniques, brushes, and color schemes to create different object styles. CO17. Design, create, print and export vector graphics. CO18. Contribute effectively in course-specific interaction.
| Approach in teaching: Interactive Lectures, Discussion, Demonstrations, Group activities, Teaching using advanced IT audio-video tools Learning activities for the students: Effective assignments, Giving tasks. | Assessment Strategies Class test, Semester end examinations, Quiz, Practical Assignments, Individual and group projects
|
Understanding Document Types, Getting to Know the Workspace, working with the Library Panel, Understanding the Timeline, Organizing Layers in a Timeline, Using the Properties Panel, Using the Tools Panel, Undoing Steps, Previewing Your Movie, Modifying the Content and Stage, Saving Your Movie, Understanding Strokes and Fills, Creating Shapes, Making Selections, Editing Shapes, Using Gradient and Bitmap Fills, Using Variable-Width Strokes, Using Swatches and Tagged Swatches, Creating Curves, Using Transparency to Create Depth, Being Expressive with the Paint Brush, Creating and Editing Text, Aligning and Distributing Objects, Converting and Exporting Art.
Importing Files, Creating Symbols, Editing and Managing Symbols, Changing the Size and Position of Instances, Changing the Colour Effect of an Instance, Understanding Display Options, Applying Filters for Special Effects, Positioning in 3D Space, Animating Position, Changing the Pacing and Timing, Animating Transparency, Animating Filters, Animating Transformations, Changing the Path of the Motion, Swapping Tween Targets, Creating Nested Animations, Graphic Symbols, Easing, Frame-by-Frame Animation, Animating 3D Motion, Animating Camera Moves, Testing Movie.
Motion Editor, Adding Motion Tweens, Editing Property Curves, Viewing Options for the Motion Editor, Copying and Pasting Curves, Adding Complex Eases, Animating Shapes, Understanding the Project File, Creating a Shape Tween, Changing the Pace, Adding More Shape Tweens
Creating a Looping Animation, Using Shape Hints, Previewing Animations with Onion Skinning, Animating Color Creating and Using Masks, Animating the Mask and Masked Layers, Easing a Shape Tween.
Natural Motion and Character Animation with Inverse Kinematics. Creating a Walk Cycle, Disabling and Constraining Joints, Inverse Kinematics with Shapes, Simulating Physics with Springiness Creating Buttons, Understanding ActionScript 3.0, Preparing the Timeline, adding a Stop Action, Creating Event Handlers for Buttons, Creating Destination Keyframes, creating a Home Button Using Code Snippets, Code Snippets Options, Playing Animation at the Destination, Animated Buttons.
Using Sounds, Understanding Video, Playback of External Video in Your Project, Working with Video and Transparency, Embedding Video, Understanding Publishing, Publishing for Flash Player,
Publishing for HTML5, Using Classic Tweens, Exporting to HTML5, Inserting JavaScript, Converting to HTML5 Canvas, Publishing a Desktop Application, Publishing to Mobile Devices.
Essential Readings:
1. Russell Chun, “Adobe Animate CC Classroom” 2018.
Michael Rohde, “Adobe Edge Animate CC for Dummies” John Wiley & Sons Publications
Suggested Readings:
1. KirupaChinnathambi ,"Creating Web Animations" O'Reilly Media, Inc.2017
e-Resources:
1. https://helpx.adobe.com/in/animate/tutorials.html
Journals: