Computer Graphics

Paper Code: 
MCA 223
Credits: 
04
Periods/week: 
04
Max. Marks: 
100.00
Objective: 
  • The course is designed to provide comprehensive introduction to computer graphics leading to the ability to understand terminology, progress, issues and trends.
  • Develop an understanding of principles that are helpful in developing a professional approach to the design process.
12.00
Unit I: 
Introduction

Introduction: Origin of computer graphics, Application of computer graphics– Random scan &Raster scan systems, Display devices- CRT, LCD, plasma panel. LED devices- input & output devices. Raster scan & Random Scan displays, Output Primitives: Point & Line, DDA, Bresenham’s line drawing algorithm, circle generating algorithms.

14.00
Unit II: 
Two Dimensional Transformation

Two Dimensional Transformation: Introduction to transformations, Matrix Representation, Types of Transformations in Two-Dimensional Graphics: Identity Transformation, Scaling, Reflection, Shear Transformations, Rotation, Translation, Rotation about an Arbitrary Point, Combined Transformation, Homogeneous Coordinates, 2D Transformations using Homogeneous Coordinates.

12.00
Unit III: 
Three-dimensional transformations

Three-dimensional transformations: Objects in Homogeneous Coordinates, Three- Dimensional Transformations: Scaling, Translation, Rotation, Shear Transformations, Reflection, World Coordinates and Viewing Coordinates, Projection, Parallel Projection, Perspective Projection.

12.00
Unit IV: 
Viewing and Solid Area Scan-Conversion & Introduction to Solid Area Scan

Viewing and Solid Area Scan-Conversion: Introduction to viewing and clipping, Viewing Transformation in Two Dimensions, Introduction to Clipping, Two- Dimensional Clipping, Point Clipping, Line Clipping, Introduction to a Polygon Clipping.

Introduction to Solid Area Scan: Conversion, Coherence Property, Polygon Filling, Seed Fill Algorithm, Scan Line Algorithm

8.00
Unit V: 
Introduction to curves

Introduction to curves : Curve Continuity, Conic Curves, Parametric Curve Design, Spline Curve Representation, Bezier Curves, B-Spline Curves.

ESSENTIAL READINGS: 
  • D. Hearn & Baker, “Computer Graphics with OpenGL”, Pearson Education, Third Edition, 2009.
  • Foley, J.D. & Van Dam, “A: Fundamentals of Interactive Computer Graphics”, 2000.
REFERENCES: 
  • W.M. Newman, RF. Sproull, “Principles of Interactive Computer Graphics”, McGraw Hill International Edition, 1979.
  • R. K. Maurya, “Computer Graphics with virtual reality systems”, Wiley-India, 1st edition, 2009.
  • Steven Harrington, “Computer Graphics: A Programming Approach”, Tata McGraw-Hill, 2nd edition, 1987.
Academic Year: