COMPUTER GRAPHICS

Paper Code: 
CBCA 503
Credits: 
03
Periods/week: 
03
Max. Marks: 
100.00
Objective: 

The course will enable the students to

  1. Learn how computer graphics are used in different application areas.
  2. To introduce the use of the components of a graphics system and become familiar with building approach of graphics system components and algorithms.

Course Outcomes (COs):

Learning Outcome (at course level)

Learning and teaching strategies

Assessment Strategies

The students will:

CO 206.Describe the importance of computer graphics and its applications

CO 207.Discuss and compare various algorithms for scan conversion and filling of basic objects

CO 208.Construct graphics objects using geometric transformations and their application in composite form.

CO 209.Extract scene with different clipping methods and its transformation to graphics display device.

CO 220.Explore projections and visible surface detection techniques for display of 3D scene on 2D screen.

Interactive Lectures, Discussion, Tutorials, Reading assignments, Demonstrations,  G-suite.

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects and peer review.

 

 

 

9.00
Unit I: 

Introduction to Computer Graphics: Definition, Application areas of Computer Graphics, Graphical user interface.

Overview of Graphics Systems: Video Display devices: Refresh Cathode Ray Tubes, Random scan displays, Raster scan displays, Color CRT monitors, Direct View Storage Tubes, Flat Panel displays, Raster Scan Systems, Random Scan Systems.

 

9.00
Unit II: 

Graphics Software: Coordinate representations, Graphics Functions, Software Standards, and PHIGS Workstations.

Output Primitives: Points and Lines, Simple use of line equation, DDA Algorithm, Bresenham’s Line Algorithm, Circle Generating Algorithms: Properties of Circles, 8-way Symmetry, Bresenham’s Circle drawing algorithm, Midpoint Circle Algorithm. Introduction to anti-aliasing.

 

9.00
Unit III: 

Filled Area Primitives: Scan-Line Polygon Fill Algorithm, Inside –Outside Tests, Boundary Fill Algorithm, Flood Fill Algorithm.

Two Dimensional Geometric Transformations: Basic Transformations, Matrix Representations and Homogeneous Transformations, Composite Transformations, Other Transformations: Reflection, Shear. Introduction to 3-D Transformation

 

9.00
Unit IV: 

Two-Dimensional Viewing: Viewing Pipeline, Viewing Coordinate Reference Frame, Window-to-Viewport Coordinate Transformation.

Line Clipping: Cohen-Sutherland Line Clipping, Midpoint Subdivision method.

 

9.00
Unit V: 

Visible-Surface Detection Methods: Classification of Visible Surface, Back Face Detection,

Depth Buffer Method, Area Subdivision Method.

Three-Dimensional Display Methods: Parallel Projection, Perspective Projection.

 

ESSENTIAL READINGS: 

1. D. Hearn & M. P. Baker, “Computer Graphics”, Prentice Hall of India, 2002.

 

REFERENCES: 

     1. Krisnamurthy N, “Introduction to Computer Graphics”, Tata Mc Graw Hill Edition

2. Zhigang X. & Plastock R.A., “Theory and Problems of Computer Graphics”, Schaum’s Outline, Tata McGraw Hill Edition

3. Foley J. D. & Dam A. Van, “Fundamentals of Interactive Computer Graphics”, Addison-Wesley.

4. Ralf Skinmetz and Klana Naharstedt, “Multimedia: Computing, Communications and Applications”, Pearson Education, 2001

 

Academic Year: