Introduction: Origin of computer graphics, Application of computer graphics– Random scan &Raster scan systems, Display devices- CRT, LCD, plasma panel. LED devices- input & output devices. Raster scan & Random Scan displays, Output Primitives: Point & Line, DDA, Bresenham’s line drawing algorithm, circle generating algorithms.
Two Dimensional Transformation: Introduction to transformations, Matrix Representation, Types of Transformations in Two-Dimensional Graphics: Identity Transformation, Scaling, Reflection, Shear Transformations, Rotation, Translation, Rotation about an Arbitrary Point, Combined Transformation, Homogeneous Coordinates, 2D Transformations using Homogeneous Coordinates
Three-dimensional transformations: Objects in Homogeneous Coordinates, Three- Dimensional Transformations: Scaling, Translation, Rotation, Shear Transformations, Reflection, World Coordinates and Viewing Coordinates, Projection, Parallel Projection, Perspective Projection.
Viewing and Solid Area Scan-Conversion: Introduction to viewing and clipping, Viewing Transformation in Two Dimensions, Introduction to Clipping, Two- Dimensional Clipping, Point Clipping, Line Clipping, Introduction to a Polygon Clipping.
Introduction to Solid Area Scan: Conversion, Coherence Property, Polygon Filling, Seed Fill Algorithm, Scan Line Algorithm
ntroduction to curves : Curve Continuity, Conic Curves, Parametric Curve Design, Spline Curve Representation, Bezier Curves, B-Spline Curves.
· D. Hearn & Baker, “Computer Graphics with OpenGL”, Pearson Education, Third Edition, 2009.
Foley, J.D. & Van Dam, “A: Fundamentals of Interactive Computer Graphics”, 2000.
· W.M. Newman, RF. Sproull, “Principles of Interactive Computer Graphics”, McGraw Hill International Edition, 1979.
· R. K. Maurya, “Computer Graphics with virtual reality systems”, Wiley-India, 1st edition, 2009.
Steven Harrington, “Computer Graphics: A Programming Approach”, Tata McGraw-Hill, 2nd edition, 1987.