DRAWING FOR ANIMATION- I

Paper Code: 
BMA 114
Credits: 
08
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

The students to gain a control of representational drawing skills, and to understand and manipulate the proportional relationships from actual objects, Manipulating the formal elements and principles to achieve better design solutions, importance and control of good craftsmanship and presentation skills.

 

Course Outcomes (COs):

 

Course

Learning Outcomes

(at course level)

Learning and teaching strategies

Assessment Strategies

Paper Code

Paper Title

BMA 114

Drawing for Animation- I

  (Practical)

 

Students will be able to:

 

CO16. Learn the importance of drawing for animation and will practice drawing with the help of basic shapes.

CO17. Create backgrounds for animation movies and draw various elements of backgrounds for different genre of stories.

CO18. Illustrate a character for short, feature length films and their expressions according to scene.

CO19. Demonstrate perspective drawing using light and shadow.

 

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

 

36.00
Unit I: 
Introduction to Basic Shapes

Drawing Lines, Circles, Ovals, Scribbles, Patterns Etc. - Drawing From Observation, Doodling, Drawing Straight Lines –Free Hand Drawing –Angle and Direction of Lines - Shapes and Forms – Drawing With Grids. Basic Elements and Principles in Picture Composition: Line, Color, Value, Shape, Form, Space, Texture, Balance, Emphasis, Contrast, Rhythm and Movement, Pattern And Repetition, Unity, Variety, Proportion - Basic Geometric Shapes and Forms - Compositional Techniques - Rule Of Thirds - Rule Of Odds - Rule Of Space – Simplification.

 

36.00
Unit II: 
Memory and Imagination Drawing

Memory and Imagination Drawing - Life Drawing – Use of Basic Shapes and Forms –Sketching Poses -Rapid Sketching From Live Models - Attitude - Gestures - Line Drawing - Quick Sketches - Thumbnails - Stick Figures - Line of Action – Balance – Rhythm – Positive And Negative Spaces - Silhouettes - Caricaturing Fundamentals - Exaggeration

 

36.00
Unit III: 
Introduction to Perspective

Perspective Drawing – Vanishing Points –Horizon –Eye Level – One Point Perspective – Two Point Perspective - Three Point Perspective – Multi- Point Perspective -Overlapping and Intersection of Shapes in One Point, Two Point And Three Point Perspective Views - Objects and Shapes in Perspective with Light And Shade.

 

36.00
Unit IV: 
Tones - Lighting And Shading

Basic 3-Dimensional Light Set Up – Several Types Of Shadows – Cast Shadow – Contact Shadow – Contour Shadow – Reflected Light – Overhang Shadow – Highlight – Core Shadow.

 

36.00
Unit V: 
Visualization of Character

Character Designing - Features of a Character – Types/Kinds Of Characters – Designing Props and Assets of Character – Creating Turn Around / Character Model Sheets – Blueprints - Character Size Comparison Charts – Character Attitude Poses

 

ESSENTIAL READINGS: 
  1. Andrew Loomis, “Fun with a Pencil”. Titan Books (2 April 2013).
  2. Len A. Doust, “Perspective Drawing for Beginners (Dover Art Instruction)”, Dover Publications Inc. (1 July 2006).

 

REFERENCES: 
  1. MilindMulick, “Perspective”, JyotsnaPrakashan, 2006.

2. Philip W. Metzger “The Art of Perspective”, North Light Books; illustrated edition, 2007 20

3. Wolf Rachel, “Basic Drawing Techniques”, North Light Books, Sept. 15 1991.

 

Academic Year: