DRAWING FOR ANIMATION- I

Paper Code: 
BMA 114
Credits: 
08
Periods/week: 
12
Max. Marks: 
100.00
Objective: 

Course Objectives: 

This course will enable the students to

  1. Gain a control of representational drawing skills, and to understand and manipulate the proportional relationships from actual objects.
  2. Manipulating the formal elements and principles to achieve better design solutions, importance and control of good craftsmanship and presentation skills.

Course Outcomes (COs):

Learning Outcomes

(at course level)

Learning and teaching strategies

Assessment Strategies

Students will  :

 

CO21.     Determining the importance of drawing in animation and creating basic 2D objects.

 

CO22.     Constructing perspective drawings using lights and shadows.

 

CO23.     Developing the conceptual abilities to create compositions for 2D and 3D Films.

 

CO24.     Creating different backgrounds for genre specific animated movies.

 

CO25.     Composing characters and their expressions for short, feature length films according to movie styles.

Approach in teaching:

Interactive lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools, Brainstorming.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

Assessment Strategies

Class tests, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

36.00
Unit I: 

Introduction to Basic Shapes

Drawing Lines, Circles, Ovals, Scribbles, Patterns Etc. - Drawing From Observation, Doodling, Drawing Straight Lines –Free Hand Drawing –Angle and Direction of Lines - Shapes and Forms – Drawing With Grids. Basic Elements and Principles in Picture Composition: Line, Color, Value, Shape, Form, Space, Texture, Balance, Emphasis, Contrast, Rhythm and Movement, Pattern And Repetition, Unity, Variety, Proportion - Basic Geometric Shapes and Forms - Compositional Techniques - Rule Of Thirds - Rule Of Odds - Rule Of Space – Simplification.

 
36.00
Unit II: 

Memory and Imagination Drawing

Memory and Imagination Drawing - Life Drawing – Use of Basic Shapes and Forms –Sketching Poses -Rapid Sketching From Live Models - Attitude - Gestures - Line Drawing - Quick Sketches - Thumbnails - Stick Figures - Line of Action – Balance – Rhythm – Positive And Negative Spaces - Silhouettes - Caricaturing Fundamentals - Exaggeration

 
36.00
Unit III: 

Introduction to Perspective

Perspective Drawing – Vanishing Points –Horizon –Eye Level – One Point Perspective – Two Point Perspective - Three Point Perspective – Multi- Point Perspective -Overlapping and Intersection of Shapes in One Point, Two Point And Three Point Perspective Views - Objects and Shapes in Perspective with Light And Shade.

 
36.00
Unit IV: 

Tones - Lighting And Shading 

Basic 3-Dimensional Light Set Up – Several Types Of Shadows – Cast Shadow – Contact Shadow – Contour Shadow – Reflected Light – Overhang Shadow – Highlight – Core Shadow.

 
36.00
Unit V: 

Visualization of Character

Character Designing - Features of a Character – Types/Kinds Of Characters – Designing Props and Assets of Character – Creating Turn Around / Character Model Sheets – Blueprints - Character Size Comparison Charts – Character Attitude Poses

 
ESSENTIAL READINGS: 
  1. Andrew Loomis, “Fun with a Pencil”. Titan Books (2 April 2013).

  2. Len A. Doust, “Perspective Drawing for Beginners (Dover Art Instruction)”, Dover Publications Inc. (1 July 2006).

 

 

REFERENCES: 
  1. MilindMulick, “Perspective”, JyotsnaPrakashan, 2006.

  2. Philip W. Metzger “The Art of Perspective”, North Light Books; illustrated edition, 2007 20 

  3. Wolf Rachel, “Basic Drawing Techniques”, North Light Books, Sept. 15 1991.

 
Academic Year: