Course Objectives: This course will enable the students to
Course Outcomes (at course level) | Learning and teaching strategies | Assessment Strategies |
Students will: CO21. Determining the importance of drawing in animation and creating basic 2D objects. CO22. Constructing perspective drawings using lights and shadows. CO23. Developing the conceptual abilities to create compositions for 2D and 3D Films. CO24. Creating different backgrounds for genre specific animated movies. CO25. Composing characters and their expressions for short, feature length films according to movie styles. | Approach in teaching: Interactive lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools, Brainstorming.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks. | Assessment Strategies Class tests, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Drawing Lines, Circles, Ovals, Scribbles, Patterns Etc. - Drawing From Observation, Doodling, Drawing Straight Lines –Free Hand Drawing –Angle and Direction of Lines - Shapes and Forms – Drawing With Grids. Basic Elements and Principles in Picture Composition: Line, Color, Value, Shape, Form, Space, Texture, Balance, Emphasis, Contrast, Rhythm and Movement, Pattern And Repetition, Unity, Variety, Proportion - Basic Geometric Shapes and Forms - Compositional Techniques - Rule Of Thirds - Rule Of Odds - Rule Of Space – Simplification.
Memory and Imagination Drawing - Life Drawing – Use of Basic Shapes and Forms –Sketching Poses -Rapid Sketching From Live Models - Attitude - Gestures - Line Drawing - Quick Sketches - Thumbnails - Stick Figures
- Line of Action – Balance – Rhythm – Positive And Negative Spaces - Silhouettes - Caricaturing Fundamentals
– Exaggeration
Perspective Drawing – Vanishing Points –Horizon –Eye Level – One Point Perspective – Two Point Perspective
- Three Point Perspective – Multi- Point Perspective -Overlapping and Intersection of Shapes in One Point, Two Point And Three Point Perspective Views - Objects and Shapes in Perspective with Light And Shade.
Basic 3-Dimensional Light Set Up – Several Types Of Shadows – Cast Shadow – Contact Shadow – Contour Shadow – Reflected Light – Overhang Shadow – Highlight – Core Shadow.
Character Designing - Features of a Character – Types/Kinds Of Characters – Designing Props and Assets of Character – Creating Turn Around / Character Model Sheets – Blueprints - Character Size Comparison Charts – Character Attitude Poses
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