Drawing For Animation-II

Paper Code: 
BMA 216
Credits: 
04
Periods/week: 
06
Max. Marks: 
100.00
Objective: 

This course concentrates on study and analysis of human and animal anatomy along with cartoon character designing.

18.00
Unit I: 
Unit I

Human Anatomy – Anatomy of Different Age Groups – Babies, Children, Teens, Young Adults, Aged - Basic Proportions – Basic Understanding of the Skeletal and Muscle System – Human Forms in Perspective.

18.00
Unit II: 
Unit II

Male and Female Anatomy - Body Structure, Proportion and Construction of Body Parts, Torso, Face, Eyes, Nose, Ears, Mouth, Hand, Feet Etc.

18.00
Unit III: 
Unit III

Anatomy of Animals, Birds, Reptiles: Body Structure, Proportion and Construction of Body Parts, Basic Forms, Understanding Motion and Grace, Face, Legs, Tails - Use of Perspectives While Drawing Animals, Birds, Reptiles and Insects.

 

18.00
Unit IV: 
Unit IV

Cartoon Characters -Understanding Cartoon Characters - Cartoon Constructions – Character Development - Drawing From Basic Shapes - Distortion of Proportions - Cartoon Faces, Eyes, Mouths, Hairs, Nose, Hands, Feet - Facial Expressions

18.00
Unit V: 
Unit V

Types of Characters in Classic Animated Cartoons – Cute – Screwball – Goofy – Heavy, Pugnacious – Humans, Animals, Birds, Reptiles Characters – Fairy Tale Characters – Gnomes –Elves – Dwarfs –Witches

ESSENTIAL READINGS: 
  1. Rudy De Reyna, “How to Draw What You See”, Watson-Guptill; Anniversary edition (1 September 1996).
  2. Goldfinger, “Animal Anatomy for Artists: The Elements of Form”, OUP USA (1 November 2004).
  3. Preston Blair, “Cartoon Animation”, Walter Foster Publishing; 1 edition (1994).
REFERENCES: 
  1. Ollie Johnston and Frank Thomas, “The Illusion of Life: Disney Animation”, Disney Edition (October 19, 1995).
  2. Ron Tiner, “Figure Drawing without a Model”, David & Charles; New edition (31 July 1997).
Academic Year: