DRAWING FOR ANIMATION-II

Paper Code: 
BMA 216
Credits: 
04
Periods/week: 
06
Max. Marks: 
100.00
Objective: 

Students will demonstrate knowledge of the bone structure of the human skeleton and the body’s muscle structure. Students will be able to draw the human figure accurately displaying normative proportional relationships of the body’s parts to the whole. Students will depict the figure in a variety of poses using foreshortening; Students will convey gesture, the illusion of expressive movement, when drawing the figure spontaneously in very brief periods of time.

 

Course Outcomes (COs):

 

Course

Learning Outcomes

(at course level)

Learning and teaching strategies

Assessment Strategies

Paper Code

Paper Title

BMA 216

Drawing for Animation -II

 (Practical)

 

 

Students will be able to:

 

CO51. Describe human anatomy and emphasize on proper proportions of various parts of human body.

CO52. Compare anatomy of children, cartoons and animals which are essential part of animation movies.

CO53. Find line of action, distortion and adaptation of figure to characters.

CO54. Create caricatures and its characterization.

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

18.00
Unit I: 

Human Anatomy – Anatomy of Different Age Groups – Babies, Children, Teens, Young Adults, Aged - Basic Proportions – Basic Understanding of the Skeletal and Muscle System – Human Forms in Perspective.

 

18.00
Unit II: 

Male and Female Anatomy - Body Structure, Proportion and Construction of Body Parts, Torso, Face, Eyes, Nose, Ears, Mouth, Hand, Feet Etc.

 

18.00
Unit III: 

Anatomy of Animals, Birds, Reptiles: Body Structure, Proportion and Construction of Body Parts, Basic Forms, Understanding Motion and Grace, Face, Legs, Tails - Use of Perspectives While Drawing Animals, Birds, Reptiles and Insects.

 

18.00
Unit IV: 

Cartoon Characters -Understanding Cartoon Characters - Cartoon Constructions – Character Development - Drawing From Basic Shapes - Distortion of Proportions - Cartoon Faces, Eyes, Mouths, Hairs, Nose, Hands, Feet - Facial Expressions

 

18.00
Unit V: 

Types of Characters in Classic Animated Cartoons – Cute – Screwball – Goofy – Heavy, Pugnacious – Humans, Animals, Birds, Reptiles Characters – Fairy Tale Characters – Gnomes –Elves – Dwarfs –Witches

 

ESSENTIAL READINGS: 
  1. Rudy De Reyna, “How to Draw What You See”, Watson-Guptill; Anniversary edition (1 September 1996).
  2. Goldfinger, “Animal Anatomy for Artists: The Elements of Form”, OUP USA (1 November 2004).
  3. Preston Blair, “Cartoon Animation”, Walter Foster Publishing; 1 edition (1994).

 

REFERENCES: 
  1. Ollie Johnston and Frank Thomas, “The Illusion of Life: Disney Animation”, Disney Edition (October 19, 1995).
  2. Ron Tiner, “Figure Drawing without a Model”, David & Charles; New edition (31 July 1997).

 

Academic Year: