DRAWING FOR ANIMATION-II

Paper Code: 
BMA 216
Credits: 
04
Periods/week: 
06
Max. Marks: 
100.00
Objective: 

This course will enable the students to

  1. Demonstrate knowledge of the bone structure of the human skeleton and the body’s muscle structure.
  2. Draw the human figure accurately displaying normative proportional relationships of the body’s parts to the whole.
  3. Depict the figure in a variety of poses using foreshortening; Students will convey gesture, the illusion of expressive movement, when drawing the figure spontaneously in very brief periods of time.

 

Course Outcomes (COs):

Learning Outcomes

(at course level)

Learning and teaching strategies

Assessment Strategies

Students will  :

CO66.     Categorize anatomy of children, adults, and old age people.

 

CO67.     Compose drawings using traditional human anatomy techniques.

 

CO68.     Build caricatures through line of actions, distortions and adaptations.

 

CO69.     Build sketches of birds, animals, reptiles and creatures.

 

CO70.     Design and compose characters, character model-sheets for 2D and 3D animation films.

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

18.00
Unit I: 

Human Anatomy – Anatomy of Different Age Groups – Babies, Children, Teens, Young Adults, Aged - Basic Proportions – Basic Understanding of the Skeletal and Muscle System – Human Forms in Perspective.

 

18.00
Unit II: 

Male and Female Anatomy - Body Structure, Proportion and Construction of Body Parts, Torso, Face, Eyes, Nose, Ears, Mouth, Hand, Feet Etc.

 
18.00
Unit III: 

Anatomy of Animals, Birds, Reptiles: Body Structure, Proportion and Construction of Body Parts, Basic Forms, Understanding Motion and Grace, Face, Legs, Tails - Use of Perspectives While Drawing Animals, Birds, Reptiles and Insects.

 
18.00
Unit IV: 

Cartoon Characters -Understanding Cartoon Characters - Cartoon Constructions – Character Development - Drawing From Basic Shapes - Distortion of Proportions - Cartoon Faces, Eyes, Mouths, Hairs, Nose, Hands, Feet - Facial Expressions.

 

18.00
Unit V: 

Types of Characters in Classic Animated Cartoons – Cute – Screwball – Goofy – Heavy, Pugnacious – Humans, Animals, Birds, Reptiles Characters – Fairy Tale Characters – Gnomes –Elves – Dwarfs –Witches.

 

ESSENTIAL READINGS: 
  1. Rudy De Reyna, “How to Draw What You See”, Watson-Guptill; Anniversary edition (1 September 1996).

  2. Goldfinger, “Animal Anatomy for Artists: The Elements of Form”, OUP USA (1 November 2004).

  3. Preston Blair, “Cartoon Animation”, Walter Foster Publishing; 1 edition (1994).

 

REFERENCES: 
  1. Ollie Johnston and Frank Thomas, “The Illusion of Life: Disney Animation”, Disney Edition (October 19, 1995).

  2. Ron Tiner, “Figure Drawing without a Model”, David & Charles; New edition (31 July 1997).

 

Academic Year: