Gaming Lab

Paper Code: 
BMA 612
Credits: 
02
Periods/week: 
02
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the knowledge about Game Designing.

 

Exercises based on Fundamental of Gaming:

  1. Video Games, Designing and Developing Games,                 [No. of Hrs. 5]
  2. The Major Genres.                                                                           [No. of Hrs. 5]
  3. Understanding your Player, Understanding your machine      [No. of Hrs. 5]
  4. Game Worlds, Creative and Expressive Play                             [No. of Hrs. 5]
  5. Character Development (Storytelling, Creating the User Experience)                                                                                        [No. of Hrs. 5]
  6. Game play.                                                                                         [No. of Hrs. 5]

 

ESSENTIAL READINGS: 
  1. Ernest Adams, ˝Fundamentals of Game Design ˝, New Riders; 3rd edition 2014.
REFERENCES: 
  1. Steven L. Kent, “The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world: from Pong ... touched our lives and changed the world”, Three Rivers Press; 1 edition (16 June 2010).
Academic Year: