Human Computer Interaction

Paper Code: 
MCA 525D
Credits: 
04
Periods/week: 
04
Max. Marks: 
100.00
Objective: 

          The course will enable the students to

  1. Understand the basics of human and computational abilities and limitations.
  2. Understand basic theories, tools and techniques in HCI.
  3. Understand the fundamental aspects of designing and evaluating interfaces.
  4. Apply appropriate HCI techniques to design systems that are usable by people.
  5. Learn to create HCI for small applications

 

Course Learning Outcomes (CLOs):

Learning Outcome (at course level)

Students will be able to:

Learning and teaching strategies

Assessment Strategies

  1. Understand the usability of human computer interaction
  2. Learn to develop effective UI.
  3. Design menus using STM.
  4. Develop a small application based on cognitive architecture.
  5. Create HCI for Small applications

Approach in teaching:

Interactive Lectures,

Modeling, Discussions, implementing enquiry based learning, student centered approach, Through audio-visual aids

 

Learning activities for the students:

Experiential Learning, Presentations, Discussions, Quizzes and Assignments

 

  • Assignments
  • Written test in classroom
  • Classroom Activity
  • Continuous Assessment
    • SemesterEnd Examination

 

10.00
Unit I: 
Introduction

Importance of user Interface – definition, importance of good design. Benefits of good design. A brief history of Screen design.

The graphical user interface popularity of graphics, the concept of direct manipulation, graphical system, Characteristics, Web user – Interface popularity, characteristics- Principles of user interface.

12.00
Unit II: 
Design process

Human interaction with computers, importance of human characteristics human consideration, Human interaction speeds, understanding business junctions.

12.00
Unit III: 
Screen Designing

Design goals – Screen planning and purpose, organizing screen elements, ordering of screen data and content – screen navigation and flow – Visually pleasing composition – amount of information – focus and emphasis – presentation information simply and meaningfully – information retrieval on web – statistical graphics – Technological consideration in interface design.

14.00
Unit IV: 
Windows

New and Navigation schemes selection of window, selection of devices based and screen based controls.Components – text and messages, Icons and increases – Multimedia, colors, uses problems, choosing colors.

Design principles and usability heuristics: design principles, principles to support usability, golden rules and heuristics, HCI patterns.

12.00
Unit V: 
Software tools

Specification methods, interface – Building Tools.

Interaction Devices – Keyboard and function keys – pointing devices – speech recognition digitization and generation – image and video displays – drivers.

ESSENTIAL READINGS: 
  • Wilbert O Galitz, Wiley DreamaTech, “The essential guide to user interface design”,
  • Ben Shneidermann, “Designing the user interface”. 3rd Edition, Pearson Education Asia.
REFERENCES: 
  • Alan Dix, Janet Fincay, GreGoryd, Abowd, RusselBealg, “Human – Computer Interaction”,Pearson, 2004
  • Yvonne Rogers, Helen Sharp, Jenny Preece, “Interaction Design: Beyond Human Computer Interaction”, Wiley, 3rd Edition, 2011
  • John M Caroroll, “ Human-Computer Interection”, Pearson Education
Academic Year: