The main objective of the subject is to impart the practical knowledge about Lighting & Rendering in Maya.
Introduction to lighting, Attributes of Light, Understanding Shaders, Adding a light source, Testing the lights.
Understanding the Art of Lighting – one, two and three point lighting, Various types of Lights and their uses, Outdoor lighting, indoor lighting, product lighting, Optical FX.
Lighting with mental ray: Shadow-Casting Lights, Shadow Preview, Depth Map Shadows, mental ray Shadow Map Overrides, Ray Trace Shadows, and Indirect Lighting: Global Illumination Working with Photon Maps, Color Bleeding, Caustics, and Caustic Light Setup.
Concepts of Rendering, Render settings, rendering optimization, Level of Details [LOD], Ray tracing. Types of renderer. Introduction to render passes.
Indirect Illumination: Final Gathering, Light-Emitting Objects, Final Gathering Maps, Using Lights with Final Gathering, Image-Based Lighting, Physical Sun and Sky, Editing the Sky Settings, mental ray Area Lights, Light Shaders.