LIGHTING & RENDERING TECHNIQUES

Paper Code: 
BMA 514
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the practical knowledge about Lighting & Rendering in Maya.

 

Course Outcomes (COs):

 

Course

Learning Outcomes (at course level)

 

Learning and teaching strategies

Assessment Strategies

Paper Code

Paper Title

BMA 514

Lighting & Rendering Techniques

 (Practical)

 

Students will be able to:

CO124. Find out about the lighting and their sources.

CO125. Illustrate the principles and physics of natural and custom made lighting and their working process in physical environment.

CO126. Develop skills to create lighting effects and render them in computer software.

CO127. Design and create the scene like architecture scene or concept scene with very good lighting effects and finally rendering them.

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

 

 

24.00
Unit I: 

Introduction to lighting, Attributes of Light, Understanding Shaders, Adding a light source, Testing the lights.

24.00
Unit II: 

Understanding the Art of Lighting – one, two and three point lighting, Various types of Lights and their  uses,  Outdoor lighting, indoor  lighting, product lighting, Optical FX.

24.00
Unit III: 

Lighting with mental ray: Shadow-Casting Lights, Shadow Preview, Depth Map Shadows, mental ray Shadow Map Overrides, Ray Trace Shadows, and Indirect Lighting: Global Illumination Working with Photon Maps, Color Bleeding, Caustics, and Caustic Light Setup.

24.00
Unit IV: 

Concepts of Rendering, Render settings, rendering optimization, Level of Details [LOD], Ray tracing.Types of renderer. Introduction to render passes. Indirect Illumination: Final Gathering, Light-Emitting Objects, Final Gathering Maps, Using Lights with Final Gathering, Image-Based Lighting, Physical Sun and Sky, Editing the Sky Settings, mental ray Area Lights, Light Shaders.

24.00
Unit V: 

Arnold Lighting Techniques, Mesh Light, Environment Light, Arnold Rendering techniques, Render passes for Arnold.

ESSENTIAL READINGS: 
  1. Jeremy Birn, “Digital Lighting & Rendering” Second Edition New Riders (27 April 2006)
  2. Boaz Livny  “Mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering”  Sybex (February 20, 2007)
REFERENCES: 
  1. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014.
Academic Year: