Gain practical knowledge about Lighting & Rendering in Maya.
Course
| Learning outcome (at course level) | Learning and teaching strategies | Assessment Strategies | |
Course Code | Course title | |||
24BMA 514 | Lighting & Rendering Techniques (Practical)
| The students will:
| Approach in teaching: Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.
Learning activities for the students: Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.
| Assessment Strategies Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects |
Introduction to lighting, Attributes of Light, Understanding Shaders, Adding a light source, Testing the lights.
Understanding the Art of Lighting – one, two and three point lighting, Various types of Lights and their uses, Outdoor lighting, indoor lighting, product lighting, Optical FX.
Lighting with mental ray: Shadow-Casting Lights, Shadow Preview, Depth Map Shadows, mental ray Shadow Map Overrides, Ray Trace Shadows, and Indirect Lighting: Global Illumination Working with Photon Maps, Color Bleeding, Caustics, and Caustic Light Setup.
Concepts of Rendering, Render settings, rendering optimization, Level of Details [LOD], Ray tracing.Types of renderer. Introduction to render passes. Indirect Illumination: Final Gathering, Light-Emitting Objects, Final Gathering Maps, Using Lights with Final Gathering, Image-Based Lighting, Physical Sun and Sky, Editing the Sky Settings, mental ray Area Lights, Light Shaders.
Arnold Lighting Techniques, Mesh Light, Environment Light, Arnold Rendering techniques, Render passes for Arnold.