Lighting & Rendering Techniques

Paper Code: 
24BMA514
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 

Gain practical knowledge about Lighting & Rendering in Maya.

Course Outcomes: 

Course

 

Learning outcome

(at course level)

Learning and teaching strategies

Assessment Strategies

Course Code

Course

  title

24BMA 514

Lighting & Rendering Techniques

(Practical)

 

The students will:

  1. Examine and Correlate lights, HDRI based light, materials and shaders for scenes and props.
  2. Experiment with various types of environmental lightings.
  3. Integrate natural, artificial lighting and physical rendering.
  4. Compose lighting effects and render scenes using cinematic techniques.
  5. Create and develop architectural, environmental and product scenes.
  6. Contribute effectively in course-  specific interaction  

Approach in teaching:

Interactive Lectures, Discussion, reading assignments, Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective questions, Seminar presentation, Giving tasks.

 

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems in tutorials, Assignments, Presentation, Individual and group projects

 

24.00

Introduction to lighting, Attributes of Light, Understanding Shaders, Adding a light source, Testing the lights.

24.00

Understanding the Art of Lighting – one, two and three point lighting, Various types of Lights and their uses, Outdoor lighting, indoor lighting, product lighting, Optical FX.

24.00

Lighting with mental ray: Shadow-Casting Lights, Shadow Preview, Depth Map Shadows, mental ray Shadow Map Overrides, Ray Trace Shadows, and Indirect Lighting: Global Illumination Working with Photon Maps, Color Bleeding, Caustics, and Caustic Light Setup.

24.00

Concepts of Rendering, Render settings, rendering optimization, Level of Details [LOD], Ray tracing.Types of renderer. Introduction to render passes. Indirect Illumination: Final Gathering, Light-Emitting Objects, Final Gathering Maps, Using Lights with Final Gathering, Image-Based Lighting, Physical Sun and Sky, Editing the Sky Settings, mental ray Area Lights, Light Shaders.

24.00

Arnold Lighting Techniques, Mesh Light, Environment Light, Arnold Rendering techniques, Render passes for Arnold.

ESSENTIAL READINGS: 
SUGGESTED TEXT BOOKS:
1.Kelly L. Murdock “Autodesk Maya 2022 Basics Guide” SDC Publications; 1st edition, 2021.
2.Sham Tickoo “Autodesk Maya 2022: A Comprehensive Guide, 13th Edition” CADCIM Technologies, 2021.
REFERENCES: 
SUGGESTED REFERENCE BOOKS:
1.Kelly L. Murdock, “Autodesk Maya 2023 Basics Guide”, SDC Publications; 1st edition, 2022.
 
E-RESOURCES:
1. https://docs.arnoldrenderer.com/display/A5AFMUG/Lights
2. https://docs.arnoldrenderer.com/display/A5AFMUG/Arnold+Render+Settings
3. https://docs.arnoldrenderer.com/display/A5AFMUG/Shaders
 
REFERENCE JOURNALS:
1.http://www.ijdesign.org/index.php/IJDesign
Academic Year: