Lighting & Rendering Techniques

Paper Code: 
25BMA514
Credits: 
6
Periods/week: 
8
Max. Marks: 
100.00
Objective: 

Objective: This course will enable the students to:

Gain practical knowledge about Lighting & Rendering in Maya.

 

Course Outcomes: 

Course

Learning outcome

(at course level)

Learning and teaching strategies

Assessment

Strategies

Course

Code

Course title

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

25BMA

514

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lighting & Rendering Techniques (Practical)

The students will:

CO192. Examine and Correlate lights, HDRI based light, materials and shaders for scenes and props.

CO193. Experiment           with various      types      of environmental lightings.

CO194. Integrate          natural, artificial lighting and physical rendering.

CO195. Compose         lighting effects and render scenes using cinematic techniques.

CO196. Create    and    develop architectural, environmental        and product scenes.

CO197. Contribute   effectively in course-    specific interaction

Approach in teaching:

Interactive Lectures, Discussion,        reading

assignments,

Demonstrations, Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning

assignments, Effective questions, Seminar presentation, Giving tasks.

Assessment

Strategies

Class              test, Semester         end examinations, Quiz,        Solving problems            in tutorials, Assignments, Presentation, Individual       and group projects

 

24.00

Introduction to lighting, Attributes of Light, Understanding Shaders, Adding a light source, Testing the lights.

24.00

Understanding the Art of Lighting – one, two and three point lighting, Various types of Lights and their uses,  Outdoor lighting, indoor  lighting, product lighting, Optical FX.

24.00

Lighting with mental ray: Shadow-Casting Lights, Shadow Preview, Depth Map Shadows, mental ray Shadow Map Overrides, Ray Trace Shadows, and Indirect Lighting: Global Illumination Working with Photon Maps, Color Bleeding, Caustics, and Caustic Light Setup.

24.00

Concepts  of  Rendering,  Render  settings,  rendering  optimization,  Level  of  Details  [LOD],  Ray tracing.Types of renderer. Introduction to render passes. Indirect Illumination: Final Gathering, Light- Emitting Objects, Final Gathering Maps, Using Lights with Final Gathering, Image-Based Lighting,

Physical Sun and Sky, Editing the Sky Settings, mental ray Area Lights, Light Shaders.

 

24.00

Arnold Lighting Techniques, Mesh Light, Environment Light, Arnold Rendering techniques, Render passes for Arnold.

 

ESSENTIAL READINGS: 

SUGGESTED TEXT BOOKS:

1.    Kelly L. Murdock “Autodesk Maya 2022 Basics Guide” SDC Publications; 1st edition, 2021.

2.    Sham Tickoo “Autodesk Maya 2022: A Comprehensive Guide, 13th Edition” CADCIM Technologies, 2021.

 

REFERENCES: 

SUGGESTED REFERENCE BOOKS:

1.    Kelly L. Murdock, “Autodesk Maya 2023 Basics Guide”, SDC Publications; 1st edition, 2022.

 

E-RESOURCES

1.    https://docs.arnoldrenderer.com/display/A5AFMUG/Lights

2.    https://docs.arnoldrenderer.com/display/A5AFMUG/Arnold+Render+Settings

3.    https://docs.arnoldrenderer.com/display/A5AFMUG/Shaders

 

REFERENCE JOURNALS:

1.    http://www.ijdesign.org/index.php/IJDesign

Academic Year: