LIGHTING & RENDERING TECHNIQUES (PRACTICAL)

Paper Code: 
BMA 514
Credits: 
6
Periods/week: 
8
Max. Marks: 
100.00
Objective: 

Course Objective: This course will enable the students to

Gain practical knowledge about Lighting & Rendering in Maya.

Course Outcomes (COs):

Course Outcomes (at course level)

Learning and teaching strategies

Assessment Strategies

Students will:

CO155. Examine and Correlate lights, HDRI based light, materials and shaders for scenes and props.

CO156. Experiment with various types of environmental lightings.

CO157. Integrate     natural,     artificial lighting and physical rendering.

CO158. Compose lightingeffects and render scenes using cinematic techniques.

CO159. Create           and          develop architectural, environmental and product scenes.

Approach in teaching:

Interactive             Lectures,

Discussion,                reading assignments, Demonstrations,        Group activities, Teaching using advanced video tools.

 

Learning activities for the students:

Self-learning assignments, Effective               questions,

Seminar                          presentation, Giving tasks.

Assessment Strategies

Class test, Semester end examinations, Quiz, Solving problems            in             tutorials,

Assignments,              Presentation, Individual and group projects

 

24.00

Introduction to lighting, Attributes of Light, Understanding Shaders, Adding a light source, Testing the lights.

 

 

24.00

Understanding the Art of Lighting – one, two and three point lighting, Various types of Lights and their uses, Outdoor lighting, indoor  lighting, product lighting, Optical FX.

 

24.00

Lighting with mental ray: Shadow-Casting Lights, Shadow Preview, Depth Map Shadows, mental ray Shadow Map Overrides, Ray Trace Shadows, and Indirect Lighting: Global Illumination Working with Photon Maps, Color Bleeding, Caustics, and Caustic Light Setup.

 

24.00

Concepts of Rendering, Render settings, rendering optimization, Level of Details [LOD], Ray tracing.Types of renderer. Introduction to render passes. Indirect Illumination: Final Gathering, Light-Emitting Objects, Final Gathering Maps, Using Lights with Final Gathering, Image-Based Lighting, Physical Sun and Sky, Editing the Sky Settings, mental ray Area Lights, Light Shaders.

 

24.00

Arnold Lighting Techniques, Mesh Light, Environment Light, Arnold Rendering techniques, Render passes for Arnold.

 

ESSENTIAL READINGS: 
  • Jeremy Birn, “Digital Lighting & Rendering” Second Edition New Riders (27 April 2006)

 

Academic Year: