Lighting & Rendering Techniques

Paper Code: 
BMA 514
Credits: 
06
Periods/week: 
08
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the practical knowledge about Lighting & Rendering in Maya.

24.00

Introduction to lighting, Attributes of Light, Understanding Shaders, Adding a light source, Testing the lights.

 

24.00

Understanding the Art of Lighting – one, two and three point lighting, Various types of Lights and their  uses,  Outdoor lighting, indoor  lighting, product lighting, Optical FX.

24.00

Lighting with mental ray: Shadow-Casting Lights, Shadow Preview, Depth Map Shadows, mental ray Shadow Map Overrides, Ray Trace Shadows, and Indirect Lighting: Global Illumination Working with Photon Maps, Color Bleeding, Caustics, and Caustic Light Setup.

 

24.00

Concepts of Rendering, Render settings, rendering optimization, Level of Details [LOD], Ray tracing. Types of renderer. Introduction to render passes.

24.00

Indirect Illumination: Final Gathering, Light-Emitting Objects, Final Gathering Maps, Using Lights with Final Gathering, Image-Based Lighting, Physical Sun and Sky, Editing the Sky Settings, mental ray Area Lights, Light Shaders.

ESSENTIAL READINGS: 
  1. Jeremy Birn, “Digital Lighting & Rendering” Second Edition New Riders (27 April 2006)
  2. Boaz Livny  “Mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering”  Sybex (February 20, 2007)
REFERENCES: 
  1. Kogent Learning Solutions Inc., “MAYA 2014 in Simple Steps”, Dreamtech Press 2014.
Academic Year: