Mobile Application Development

Paper Code: 
MCA 524C
Credits: 
04
Periods/week: 
04
Max. Marks: 
100.00
Objective: 

 The course will enable the students to

 

  1. List system requirements for mobile applications
  2. Classify different Mobile Platforms
  3. Differentiate different mobile UI design constraints
  4. Evaluate mobile application design and development platform
  5. Develop mobile application for Android and IOS.

 

Course Learning Outcomes (CLOs):

 

Learning Outcome (at course level)

Students will be able to:

Learning and teaching strategies

Assessment Strategies

  1. Develop understanding of various mobile platforms.
  2. Evaluate and appraise mobile app development platforms and describe design issues related to mobile UI.
  3. Construct and design basic mobile app for Android platform.
  4. Learn to integrate mobile sensors in Android Application
  5. Construct and design mobile app for IOS

Approach in teaching:

Interactive Lectures, Discussion, Tutorials, Demonstration, Team teaching

 

Learning activities for the students:

Self-learning assignments, Effective questions, Simulation, Giving tasks

  • Assignment
  • Written test in classroom
  • Classroom activity
  • Multiple choice questions
    • Semester End Examination

 

12.00
Unit I: 
INTRODUCTION

Introduction to mobile applications – Embedded systems - Market and business drivers for mobile applications – Publishing and delivery of mobile applications – Requirements gathering and validation for mobile applications, Basics of embedded systems design, Embedded OS, Design Constraints for mobile applications, both and software related, Architecting mobile applications, user interfaces for mobile applications, touch events and gestures.

8.00
Unit II: 
ADVANCED DESIGN

Designing applications with multimedia and web access capabilities Integration with GPS and social media networking applications – Accessing applications hosted in a cloud computing environment – Design patterns for mobile applications – Achieving quality, constraints-performance, usability, security, availability and modifiability.

14.00
Unit III: 
TECHNOLOGY I ANDROID

Establishing the development environment  Android architectureAndroid Application Structure, Emulator- Android virtual device, UI design, Fragments, Activity, Services, broadcast receiver, Intents/Filters, Content provider-SQLite Programming, SQLITE open, Helper, SQlite Database, Interaction with server side application

14.00
Unit IV: 
Advanced Android

Using Google Maps, GPS and Wi-Fi Integration, Android Notification, Audio Manager, Bluetooth, Camera and Sensor Integration, Sending SMS, Phone Calls, Publishing Android Application

12.00
Unit V: 
TECHNOLOGY II IOS

Introduction to Objective C  iOS features  UI implementation Touch frameworks Data persistence using Core Data and SQLite, Action and Outlets, Delegates and Storyboard, Location aware applications using Core Location and Map Kit,  Integrating calendar and address book with social media application  Using Wifi  iPhone marketplace.

ESSENTIAL READINGS: 
  • Jeff McWherter and Scott Gowell, "Professional Mobile Application Development", Wrox, 2012
  • Charlie Collins, Michael Galpin and Matthias Kappler, “Android in Practice”, DreamTech, 2012
REFERENCES: 
  • David Mark, Jack Nutting, Jeff LaMarche and Frederic Olsson, “Beginning iOS 6 Development: Exploring the iOS SDK”, Apress, 2013.
  • James Dovey and Ash Furrow, “Beginning Objective C”, Apress, 2012
  • Paul Deitel, Harvey Deitel, Abbey Deitel and Michel Morgano, “Android for Programmers an App-Driven Approach”, Pearson, 2012
  • Neil Smyth “Android studio 2.2 Development Essentials 7th Edition” Payload Media 2017
  • Jerome Dimarzio “Beginning Android Programming with Android Studio” Wiley Publication
Academic Year: