MOBILE APPLICATION DEVELOPMENT

Paper Code: 
MCA 421B
Credits: 
04
Periods/week: 
04
Max. Marks: 
100.00
Objective: 

Max. Marks: 100.00

 

Course Objectives:

This course enables the students to

1.     List system requirements for mobile applications

2.     Classify different Mobile Platforms

3.     Differentiate different mobile UI design constraints

4.     Evaluate mobile application design and development platform

5.     Develop mobile application for Android and IOS

 

Course Outcomes(COs):

 

Learning Outcome (at course level)

 

Learning and teaching strategies

Assessment Strategies

 
 

CO219.       Develop understanding of               various mobile platform

CO220.       Evaluate and appraise mobile app development platforms and describe design issues related to mobile UI.

CO221.       Construct and design basic mobile app for Android platform

CO222.       Learn to integrate mobile sensors in Android Application

CO223.       Construct and design mobile app for IOS

Approach in teaching:

Interactive Lectures, Discussion, Tutorials, Demonstration, Team teaching

 

Learning activities for the students:

Self-learning assignments, Effective questions, Simulation, Giving tasks

·  Assignment

·  Written test in classroom

·  Classroom activity

·  Multiple choice questions

·  Semester End Examination

 
 

 

 

 

 

12.00

INTRODUCTION: Introduction to mobile applications – Market and business drivers for mobile applications – Difficulties in Mobile Development- Mobile Myths- When to Create an App– Types of Mobile App. Design Constraints for mobile applications, both and software related, Architecting mobile applications, user interfaces for mobile applications, touch events and gestures.

8.00

ADVANCED DESIGN: Designing applications with multimedia and web access capabilities Integration with GPS and social media networking applications – Accessing applications hosted in a cloud computing environment – Design patterns for mobile applications – Understanding Application users, Information Design, Achieving quality constraints.

14.00

TECHNOLOGY I ANDROID: Establishing the development environment  Android architecture Android Application Structure, Emulator- Android virtual device, UI design, Fragments, Activity, Services, broadcast receiver, Intents/Filters, Content provider-SQLite Programming, SQLITE open, Helper, SQlite Database, Interaction with server side application

14.00

Advanced Android: Using Google Maps, GPS and Wi-Fi Integration, Android Notification, Audio Manager, Bluetooth, Camera and Sensor Integration, Sending SMS, Phone Calls, Publishing Android Application

12.00

TECHNOLOGY II IOS:  Introduction to Objective C  iOS features  UI implementation Touch frameworks Data persistence using Core Data and SQLite, Action and Outlets, Delegates and Storyboard, Location aware applications using Core Location and Map Kit,  Integrating calendar and address book with social media application  Using Wifi  iPhone marketplace.

ESSENTIAL READINGS: 

  • Jeff McWherter and Scott Gowell, "Professional Mobile Application Development", Wrox, 2012.
  • Charlie Collins, Michael Galpin and Matthias Kappler, “Android in Practice”, DreamTech, 2012

REFERENCES: 

  • David Mark, Jack Nutting, Jeff LaMarche and Frederic Olsson, “Beginning iOS 6 Development: Exploring the iOS SDK”, Apress, 2013.
  • James Dovey and Ash Furrow, “Beginning Objective C”, Apress, 2012
  • Paul Deitel, Harvey Deitel, Abbey Deitel and Michel Morgano, “Android for Programmers an App-Driven Approach”, Pearson, 2012
  • Neil Smyth “Android studio 2.2 Development Essentials 7th Edition” Payload Media 2017.
  • Jerome Dimarzio “Beginning Android Programming with Android Studio” Wiley Publication, 2016

Academic Year: