MODELING AND TEXTURING

Paper Code: 
CGD 332
Max. Marks: 
100.00
Objective: 

Focus on basic character modelling, to help students learn the critical elements of digital figure modelling that distinguish levels of refinement and quality in character models.

12.00

Introduction to Autodesk 3Ds Max- Interface, Tools: Standard Primitives, Extended Primitives, Compound Objects. Opening a 3Ds Max document, Saving a file, Working in View ports: Left, Right, Top, Bottom, Perspective. Move Tool, Select Tool,

12.00

Introduction to Modifiers- their usage, application and properties. Box Modelling- Converting to editable ploy and editable mesh. Introduction to Vertex, Edge, Border, Plane and Face and their extensive usage. Create, Attach, Weld, Slice, Quick Slice.

12.00

Introduction to Lighting- Target Spot, Target Direct, Free Spot, Free Direct, Omni, Skylight and their properties. Introduction to Cameras- Target and Free along with respective properties.

12.00

Polygon Modelling- Object Modelling: Cars, House, Interiors and Exteriors with proper lights and textures.

Introduction to Animation Principles in 3D. Controlling the timeline: Set Key and Auto Key. Simple text animation, logo animation, setting up a camera in the scene and compositing a layout.

ESSENTIAL READINGS: 
  1. Ted Boardman, “Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)”, Focal Press
  2. Kogent Learning Solutions Inc., “3ds Max 2012 In Simple Steps (Paperback)”, Dreamtech Press
REFERENCES: 
  1. Ami Chopine, “3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation (Paperback)”, Focal Press
  2. Jon Weimer, “3ds Max Modeling: Bots, Mechs, and Droids First Edition”.
Academic Year: